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Virtual Persons + Virtual Goods = Real Problems

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Abstract

Virtual Worlds have become serious business models and thus gained the attention of law professionals. The legal problems arising out of Virtual Worlds have started a discussion which will be summarized in this article. Moreover arguments will be delivered which can be used to protect users of those Virtual Realities.

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References

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© 2010 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

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Erenli, K. (2010). Virtual Persons + Virtual Goods = Real Problems. In: Daras, P., Ibarra, O.M. (eds) User Centric Media. UCMEDIA 2009. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 40. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12630-7_32

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  • DOI: https://doi.org/10.1007/978-3-642-12630-7_32

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-12629-1

  • Online ISBN: 978-3-642-12630-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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