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Animation as an Aid for Higher Education Computing Teaching

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Book cover Transactions on Edutainment III

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 5940))

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Abstract

Undergraduate computing courses now cover aspects of computing ranging from the more formal computer science and software engineering, through traditional computer studies and information systems to multimedia courses and more recently specialist areas such as computer games, computer animation and computer forensics. In this paper we examine the potential use of animation for supporting teaching on the range of computing courses currently available within UK higher education. Experiments were conducted with groups of UK undergraduate computing students to compare the perceived usefulness of animated and static learning materials for teaching computing concepts such as diagrammatical design techniques, computer games development techniques and the mathematical techniques underpinning multimedia development. Overall animated learning materials appeared to be perceived as being more useful to undergraduate computing students than traditional static learning materials for learning such concepts.

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Taylor, M., Pountney, D. (2009). Animation as an Aid for Higher Education Computing Teaching. In: Pan, Z., Cheok, A.D., Müller, W., Chang, M. (eds) Transactions on Edutainment III. Lecture Notes in Computer Science, vol 5940. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11245-4_18

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  • DOI: https://doi.org/10.1007/978-3-642-11245-4_18

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-11244-7

  • Online ISBN: 978-3-642-11245-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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