Skip to main content

ViSTREET: An Educational Virtual Environment for the Teaching of Road Safety Skills to School Students

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5857))

Abstract

Virtual reality (VR) has been prevalently used as a tool to help students learn and to simulate situations that are too hazardous to practice in real life. The present study aims to explore the capability of VR to achieve these two purposes and demonstrate a novel application of the result, using VR to help school students learn about road safety skills, which are impractical to be carried out in real-life situations. This paper describes the system design of the VR-based learning environment known as Virtual Simulated Traffics for Road Safety Education (ViSTREET) and its various features. An overview of the technical procedures for its development is also included. Ultimately, this paper highlights the potential use of VR in addressing the learning problem concerning road safety education programme in Malaysia.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Louka, M.N., Balducelli, C.: Virtual Reality Tools for Emergency Operation Support and Training. In: Proceedings of TIEMS (The International Emergency Management Society), Oslo (2001)

    Google Scholar 

  2. Dickey, M.D.: Teaching in 3D: Pedagogical Affordances and Constraints of 3D Virtual Worlds for Synchronous Distance Education. Distance Education 24, 105–121 (2007)

    Article  Google Scholar 

  3. Hamada, M.: An Example of Virtual Environment and Web-based Application in Learning. International Journal of Virtual Reality 7(3), 1–8 (2008)

    Google Scholar 

  4. Pantelidis, V.: Designing virtual environments for instructions: Concept and Considerations. VR in the Schools 2(4), 6–10 (1997)

    Google Scholar 

  5. Roussou, M.: Learning by doing and learning through play: an exploration of interactivity in virtual environments for children. ACM Computers in Entertainment 2(1), 1–23 (2004)

    Article  Google Scholar 

  6. Smith, S., Ericson, E.: Using immersive game-based virtual reality to teach fire-safety skills to children. Virtual Reality 13, 87–99 (2009)

    Article  Google Scholar 

  7. Ampofo-Boateng, K., Thomson, J.A.: Child pedestrian accidents: A case for preventative medicine. Health Education Research: Theory and Practice 5, 265–274 (1990)

    Google Scholar 

  8. Tolmie, A., Thomson, J., Foot, H., McLaren, B.: Child development and the aims of road safety education. Department of Transport, Road Safety Report (1) (1996)

    Google Scholar 

  9. Mustafa, N.M.: Overview of Current Road Safety Situation in Malaysia (2006), http://www.unescap.org/ttdw/roadsafety/Reports2006/Malaysia_RSpaper.pdf

  10. Moe, H.: Road Traffic Injuries among Patients Who Attended The Accident and Emergency Unit of the University of Malaya Medical Centre, Kuala Lumpur. JUMMEC 11(1), 22–26 (2008)

    Google Scholar 

  11. Road Safety Education portal, http://www.pkjr.org.my

  12. Burdea, G.C., Coiffet, P.: Virtual reality technology, 2nd edn. Wiley & Sons, New Jersey (2003)

    Google Scholar 

  13. Vince, J.: Essential virtual reality fast: How to understand the techniques and potential of virtual reality. Springer, New York (1998)

    Google Scholar 

  14. Kizil, M.S., Joy, J.: What can virtual reality do for safety? St University of Queensland, Lucia (2001)

    Google Scholar 

  15. Chen, C.J., Toh, S.C., Wan, M.F.: The theoretical framework for designing desktop virtual reality based learning environments. Journal of Interactive Learning Research 15(2), 147–167 (2004)

    MATH  Google Scholar 

  16. Gagne, R.M., Briggs, L.J., Wager, W.W.: Principles of instructional design, 4th edn. Harcourt Brace Jovanovich Publishers, Texas (1992)

    Google Scholar 

  17. Jonassen, D.H.: Designing constructivist learning environments. In: Reigeluth, C.M. (ed.) Instructional-design theories and models: A new paradigm of instructional theory, 2nd edn., pp. 215–239. Lawrence Erlbaum Associates, New Jersey (1999)

    Google Scholar 

  18. Mayer, R.E.: Multimedia learning. Cambridge University Press, Cambridge (2002)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Chuah, K.M., Chen, C.J., Teh, C.S. (2009). ViSTREET: An Educational Virtual Environment for the Teaching of Road Safety Skills to School Students. In: Badioze Zaman, H., Robinson, P., Petrou, M., Olivier, P., Schröder, H., Shih, T.K. (eds) Visual Informatics: Bridging Research and Practice. IVIC 2009. Lecture Notes in Computer Science, vol 5857. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-05036-7_37

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-05036-7_37

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-05035-0

  • Online ISBN: 978-3-642-05036-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics