Abstract
In this paper we describe the development of a method and system for training metacognitive agility (self-awareness and self-regulated learning) in serious games applications. We introduce a unique design that features a novel role for real-time, in-game peer performance assessment and feedback to encourage user reflection and self-explanation. This approach has been implemented in two serious games currently in use today whose focus is intercultural competence and intercultural sensitivity education.
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Raybourn, E.M. (2009). In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection. In: Natkin, S., Dupire, J. (eds) Entertainment Computing – ICEC 2009. ICEC 2009. Lecture Notes in Computer Science, vol 5709. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04052-8_45
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DOI: https://doi.org/10.1007/978-3-642-04052-8_45
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-04051-1
Online ISBN: 978-3-642-04052-8
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