Abstract
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity between the players that they perceive the game as being played in real-time. More importantly, no plug-in or applet is used in the architecture of the system. These properties are achieved by means of a carefully designed architecture that uses AJAX (Asynchronous JavaScript and XML) for data exchange. Using this approach, it is possible to develop any type of web-based collaborative software with few load on the web server. In the paper, we analyze traditional architectures for web-based applications and we show how our approach overcomes their limitations. Furthermore, we proof the efficiency of our approach by means of an empirical comparison.
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This work has been partially supported by “Ministerio de Educación y Ciencia” (PGE y FEDER) ref. TIN2006-16071-C03-03, by “Agencia Española de Cooperación Internacional (AECI)” ref. A/8065/07, and by “Xunta de Galicia” ref. 2006/4 and ref. 08SIN009CT.
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© 2009 Springer-Verlag Berlin Heidelberg
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Luaces, M.R., Pedreira, O., Places, Á.S., Seco, D. (2009). A Web-Based Version of a Trivial Game to Promote Galician Culture. In: Cordeiro, J., Hammoudi, S., Filipe, J. (eds) Web Information Systems and Technologies. WEBIST 2008. Lecture Notes in Business Information Processing, vol 18. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01344-7_18
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DOI: https://doi.org/10.1007/978-3-642-01344-7_18
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-01343-0
Online ISBN: 978-3-642-01344-7
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