Abstract
We introduce a technique for using conventional predicate abstraction methods to reduce the state-space of models produced using game semantics. We focus on an expressive procedural language that has both local store and local control, a language which enjoys a simple game-semantic model yet is expressive enough to allow non-trivial examples. Our compositional approach allows the verification of incomplete programs (e.g. libraries) and offers the opportunity for new heuristics for improved efficiency. Game-semantic predicate abstraction can be embedded in an abstraction-refinement cycle in a standard way, resulting in an improved version of our experimental model-checking tool Mage, and we illustrate it with several toy examples.
Supported by EPSRC grants EP/D070880/1 and EP/D034906/1.
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Bakewell, A., Ghica, D.R. (2009). Compositional Predicate Abstraction from Game Semantics. In: Kowalewski, S., Philippou, A. (eds) Tools and Algorithms for the Construction and Analysis of Systems. TACAS 2009. Lecture Notes in Computer Science, vol 5505. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-00768-2_8
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