Abstract
Games are a classical model in the synthesis of controllers in the open setting. In particular, games of infinite length can represent systems which are not expected to reach a correct state, but rather to handle a continuous stream of events. Yet, even longer sequences of events have to be considered when infinite sequences of events can occur in finite time — Zeno behaviours.
In this paper, we extend two-player games to this setting by considering plays of ordinal length. Our two main results are determinacy of reachability games of length less than ω ω on finite arenas, and the PSPACE-completeness of deciding the winner in such a game.
This paper was supported in part by the French ANR DOTS.
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Cristau, J., Horn, F. (2008). On Reachability Games of Ordinal Length. In: Geffert, V., Karhumäki, J., Bertoni, A., Preneel, B., Návrat, P., Bieliková, M. (eds) SOFSEM 2008: Theory and Practice of Computer Science. SOFSEM 2008. Lecture Notes in Computer Science, vol 4910. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-77566-9_18
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DOI: https://doi.org/10.1007/978-3-540-77566-9_18
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