Abstract
Computer games are intended to be fun to play. While they are also interactive systems with sophisticated user interfaces, standard concepts of usability do not necessarily apply to games. In this workshop, we explored the relationship between usability and fun. Our central conclusion was that applying standard usability design guidelines, such as those proposed by Nielson [4], may improve or reduce the fun of a game, but that for many standard usability guidelines, there exist equivalent guidelines addressing fun in games.
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Graham, T.C.N. et al. (2007). Usability and Computer Games: Working Group Report. In: Doherty, G., Blandford, A. (eds) Interactive Systems. Design, Specification, and Verification. DSV-IS 2006. Lecture Notes in Computer Science, vol 4323. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69554-7_22
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DOI: https://doi.org/10.1007/978-3-540-69554-7_22
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-69553-0
Online ISBN: 978-3-540-69554-7
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