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Usability and Computer Games: Working Group Report

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4323))

Abstract

Computer games are intended to be fun to play. While they are also interactive systems with sophisticated user interfaces, standard concepts of usability do not necessarily apply to games. In this workshop, we explored the relationship between usability and fun. Our central conclusion was that applying standard usability design guidelines, such as those proposed by Nielson [4], may improve or reduce the fun of a game, but that for many standard usability guidelines, there exist equivalent guidelines addressing fun in games.

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References

  1. CCP. Eve Online. http://www.eve-online.com

  2. Electronic Arts. Red Alert 2. http://www.ea.com/official/cc/redalert2/english/features.jsp

  3. NetDevil. Jumpgate. http://www.jossh.com

  4. Nielsen, J.: Usability Engineering. Morgan Kaufmann, San Francisco (1994)

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Authors

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Gavin Doherty Ann Blandford

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© 2007 Springer Berlin Heidelberg

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Graham, T.C.N. et al. (2007). Usability and Computer Games: Working Group Report. In: Doherty, G., Blandford, A. (eds) Interactive Systems. Design, Specification, and Verification. DSV-IS 2006. Lecture Notes in Computer Science, vol 4323. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69554-7_22

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  • DOI: https://doi.org/10.1007/978-3-540-69554-7_22

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69553-0

  • Online ISBN: 978-3-540-69554-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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