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An Efficient Synthetic Vision System for 3D Multi-character Systems

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2792))

Abstract

This poster deals with the problem of sensing virtual environments for 3D intelligent multi-character simulations. As these creatures should display reactive skills (navigation or gazing), together with the necessary planning processes, required to animate their behaviours, we present an efficient and fully scalable sensor system designed to provide this information (low level + high level) to different kinds of 3D embodied agents (games, storytelling, etc).

partially supported by the GVA-project CTIDIB-2002-182 (Spain).

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References

  1. Peters, C., OSullivan, C.: Synthetic Vision and Memory for Autonomous Virtual Humans. Computer Graphics Forum 21(4) (2002)

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© 2003 Springer-Verlag Berlin Heidelberg

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Lozano, M., Lucia, R., Barber, F., Grimaldo, F., Lucas, A., Fornes, A. (2003). An Efficient Synthetic Vision System for 3D Multi-character Systems. In: Rist, T., Aylett, R.S., Ballin, D., Rickel, J. (eds) Intelligent Virtual Agents. IVA 2003. Lecture Notes in Computer Science(), vol 2792. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39396-2_60

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  • DOI: https://doi.org/10.1007/978-3-540-39396-2_60

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-20003-1

  • Online ISBN: 978-3-540-39396-2

  • eBook Packages: Springer Book Archive

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