Abstract
In order to develop and enhance an augmentative and alternative communication (AAC), gaze is often considered as one of the most natural way and one of the easiest to set up in order to support individuals with multiple disabilities to interact with their environment. For children who start naturally from scratch, who have in addition such difficulties, it is a strong challenge even to acquire or to support the required basic knowledge. Games are often considered a good way to learn. Games designed for eye-trackers, i.e. electronic devices able to compute the position of the gaze, allow children to discover the power of their eyes and the consequences of the actions triggered by their gazes. Video games can be a good way to improve basic requirements as gaze fixation and gaze pursuit as well as conventions like rewards or dwell interactions often used in AAC tools. In this article, we present the GazePlay project which main contribution is a free and open-source software which gathers several mini-games playable with all eye-trackers including low cost ones.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
- 2.
- 3.
- 4.
For a complete description of games see https://gazeplayeng.wordpress.com/games/.
- 5.
References
Friedman, M.B., Kiliany, G., Dzmura, M.: The eyetracker communication system. Johns Hopkins APL Tech. Dig. 3(3), 250–252 (1982)
Grove, N., Walker, M.: The makaton vocabulary: Using manual signs and graphic symbols to develop interpersonal communication. Augmentative Altern. Commun. 6(1), 15–28 (1990). https://doi.org/10.1080/07434619012331275284
Jacob, R.J.K.: What you look at is what you get: eye movement-based interaction techniques. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 1990, pp. 11–18. ACM, New York (1990). https://doi.org/10.1145/97243.97246
Jambon, F., Luengo, V.: Analyse oculométrique “on-line” avec zones d’intérêt dynamiques : application aux environnements d’apprentissage sur simulateur. In: Mollard, R., Franck Poirier, F.V. (eds.) Ergo’IHM 2012 - Conférence sur les nouvelles interactions, créativité et usages. p. publication en cours. Biarritz, France, October 2012. https://hal.archives-ouvertes.fr/hal-00873898, session plénière Ergo/IHM/IS
Kar, A., Corcoran, P.: A review and analysis of eye-gaze estimation systems, algorithms and performance evaluation methods in consumer platforms. IEEE Access 5, 16495–16519 (2017). https://doi.org/10.1109/ACCESS.2017.2735633
Lupu, R.G., Ungureanu, F.: A survey of eye tracking methods and applications (2014)
Nguyen, V.B., Jambon, F., Calvary, G.: Gaze-Based Interaction: Evaluation of Progressive Feedback, pp. 153–158. ACM, October 2014. https://hal.archives-ouvertes.fr/hal-01090436. poster
Salvucci, D.D., Goldberg, J.H.: Identifying fixations and saccades in eye-tracking protocols. In: Proceedings of the 2000 Symposium on Eye Tracking Research & Applications, ETRA 2000, pp. 71–78. ACM, New York (2000). http://doi.acm.org/10.1145/355017.355028, https://doi.org/10.1145/355017.355028
Schwab, D.: Gazeplay : Creation of a community to help the development of a free and open-source plateform to make eye-tracker video games accessible to everyone. In: 5ème EUROPEAN RETT-SYNDROME CONGRESS, Berlin, November 2017
Tatler, B.W., Wade, N.J., Kwan, H., Findlay, J.M., Velichkovsky, B.M.: Yarbus, eye movements, and vision. i-Perception 1(1), 7–27 (2010). https://doi.org/10.1068/i0382, http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3563050/
Yarbus, A.L.: Eye Movements and Vision. Plenum, New York (1967)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG, part of Springer Nature
About this paper
Cite this paper
Schwab, D., Fejza, A., Vial, L., Robert, Y. (2018). The GazePlay Project: Open and Free Eye-Trackers Games and a Community for People with Multiple Disabilities. In: Miesenberger, K., Kouroupetroglou, G. (eds) Computers Helping People with Special Needs. ICCHP 2018. Lecture Notes in Computer Science(), vol 10896. Springer, Cham. https://doi.org/10.1007/978-3-319-94277-3_41
Download citation
DOI: https://doi.org/10.1007/978-3-319-94277-3_41
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-94276-6
Online ISBN: 978-3-319-94277-3
eBook Packages: Computer ScienceComputer Science (R0)