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Designing Persuasive Stroke Rehabilitation Game: An Analysis of Persuasion Context

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Advances in Visual Informatics (IVIC 2017)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 10645))

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Abstract

Stroke patients suffering limbs deformity or immobility require long and arduous rehabilitation as part of treatment. Many not able to adhere to it due to various reasons such as being depressed after stroke, uninteresting rehabilitation sessions, logistic problems, scarce rehabilitation sessions due to increasing stroke cases and many more. While there are many home based rehabilitation incorporating game technology available, they are still at a proof of concept level and developed in an ad hoc manner. The goal of this study is to develop a home based stroke rehabilitation game with persuasion technology based on Health Behavior Change Support System (HBCSS) concept and Persuasive System Design model (PSD) which will incorporate persuasive feature and targeted voluntary outcome (attitude change) from the patients towards rehabilitation process. This paper presents the persuasion context analysis produced from PSD model that can be used for system designer and developer.

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Notes

  1. 1.

    http://www.xbox.com/en-US/xbox-one/accessories/kinect.

  2. 2.

    http://www.jintronix.com/.

  3. 3.

    http://www.mirarehab.com/.

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Correspondence to Mohd Yusoff Omar .

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Omar, M.Y., Rambli, D.R.A., Shiratuddin, M.F. (2017). Designing Persuasive Stroke Rehabilitation Game: An Analysis of Persuasion Context. In: Badioze Zaman, H., et al. Advances in Visual Informatics. IVIC 2017. Lecture Notes in Computer Science(), vol 10645. Springer, Cham. https://doi.org/10.1007/978-3-319-70010-6_52

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  • DOI: https://doi.org/10.1007/978-3-319-70010-6_52

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-70009-0

  • Online ISBN: 978-3-319-70010-6

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