Abstract
The ever-increasing ageing of the population has been under the international spotlight for the past few years. The solutions provided so far essentially focus on the health care, personal care services and pensions. However, even by reducing the growth of healthcare costs, the demographic trends and constrained state will drive health and retirement spending toward an even larger share of the economy. Therefore, one needs to go beyond the classical approaches and develop new breakthroughs for active and assisted living (AAL) by benefiting from the Information and Communications Technology (ICT). Those breakthroughs should focus on fighting the cognitive impairment, frailty and social exclusion of the ageing population, so as to improve the quality of their life and the ones surrounding them. The recent technological developments combined with other disciplines, such as behavioural, sociological, health and others, have opened a new window of opportunity. Nevertheless, and given the multidisciplinary research involved, the market has not yet provided reliable commercial solutions to appropriately address this specific challenge. This chapter outlines the general ideas and future prospects, supported by the recent rapid proliferation of ICT solutions, mainly focusing in two key approaches: (i) mixed reality serious games; and (ii) robotics. The main purpose is to foster the development of projects based on the premise that those will be ultimately beneficial, not only for the science and technological competitiveness, but also to our socio-economic welfare, increasing the sustainability and efficiency of both social and healthcare systems and, more importantly, the quality of life of the elderly.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
- 2.
- 3.
References
Ageing Working Group. (2012). The 2012 Ageing Report-Economic and budgetary projections for the 27 EU Member States (2010–2060). Brussels: EU Commission.
Arrichiello, F., Chiaverini, S., & Fossen, T. I. (2006). Formation control of marine surface vessels using the Null-Space-based Behavioral control. In Group Coordination and Cooperative Control (pp. 1–19). Berlin: Springer.
Barbesh, G. I., & Glied, S. A. (2010). New technology and health care costs—The case of robot-assisted surgery. The New England Journal of Medicine, 363(8), 701–704.
Borrmann, D., Elseberg, J., Lingemann, K., Nüchter, A., & Hertzberg, J. (2008). Globally consistent 3D mapping with scan matching. Robotics and Autonomous Systems, 56(2), 130–142.
Botella, C., Bretón-López, J., Quero, S., Baños, R., & García-Palacios, A. (2010). Treating cockroach phobia with augmented reality. Behavior Therapy, 41(3), 401–413.
Botvinick, M., & Cohen, J. (1998). Rubber hands ‘feel’ touch that eyes see. Nature, 39(6669), 756.
Calderita, L. V., Bustos, P., Mejías, C. S., González, B. F., & Bandera, A. (2013). Rehabilitation for children while playing with a robotic assistant in a serious game. In Neurotechnix 2013 Proceedings, Vilamoura, Algarve, Portugal.
Callejas-Cuervo, M., Díaz, G. M., & Ruíz-Olaya, A. F. (2015). Integration of emerging motion capture technologies and videogames for human upper-limb telerehabilitation: A systematic review. Dyna, 82(189), 68–75.
Cohen, D. A., Ozick, D., Vu, C., Lynch, J., & Mass, P. R. (2008). Autonomous robot auto-docking and energy management systems and methods. Patent-7332890.
Couceiro, M. S., Martins, F. M., Rocha, R. P., Ferreira, N. M., & Sivasundaram, S. (2012). Introducing the fractional order robotic Darwinian PSO. In AIP Conference Proceedings-American Institute of Physics (Vol. 1493, No. 1, p. 242).
Cupec, R., Lorch, O., & Schmidt, G. (2003). Vision-guided humanoid walking—Concepts and experiments. Autonome Mobile Systeme 2003 (pp. 1–11). Berlin: Springer.
De Carvalho, R., & Ishitani, L. (2012). Motivational factors for mobile serious games for elderly users. Paper presented at the Proceedings of XI SB Games 2012, Brasilia, Brazil.
Dias, G., & Mendes, R. (2013). Atividade Física para a Terceira idade. Coimbra.
Djaouti, D., Alvarez, J., Jessel, J. P., & Rampnoux, O. (2011). Origins of serious games. Serious games and edutainment applications (pp. 25–43). London: Springer.
Ferreira, N. L., Couceiro, M. S., Araújo, A., & Rocha, R. P. (2013). Multi-sensor fusion and classification with mobile robots for situation awareness in urban search and rescue using ROS. In 2013 IEEE International Symposium on Safety, Security, and Rescue Robotics (SSRR) (pp. 1–6). IEEE.
Gutmann, J. S., Fukuchi, M., & Fujita, M. (2004). Stair climbing for humanoid robots using stereo vision. In Intelligent Robots and Systems, 2004. (IROS 2004). Proceedings. 2004 IEEE/RSJ International Conference (Vol. 2, pp. 1407–1413). IEEE.
Heerink, M., Kröse, B., Wielinga, B., & Evers, V. (2008). Enjoyment intention to use and actual use of a conversational robot by elderly people. In Proceedings of the 3rd ACM/IEEE International Conference on Human Robot Interaction (pp. 113–120). ACM.
Hough, M. G. (2011). Exploring elder consumers’ interactions with information technology. Journal of Business & Economics Research (JBER), 2(6), 61–66.
Humpel, N., Owen, N., & Leslie, E. (2002). Environmental factors associated with adults’ participation in physical activity: A review. American Journal of Preventive Medicine, 22(3), 188–199.
Kaess, M., Ranganathan, A., & Dellaert, F. (2008). iSAM: Incremental smoothing and mapping. IEEE Transactions on Robotics, 24(6), 1365–1378.
Kamei, K., Nishio, S., Hagita, N., & Sato, M. (2012). Cloud networked robotics. IEEE Network, 26(3), 28–34.
Kilteni, K., Normand, J. M., Sanchez-Vives, M. V., & Slater, M. (2012). Extending body space in immersive virtual reality: A very long arm illusion. PloS one, 7(7), e40867.
Laut, J., Cappa, F., Nov, O., & Porfiri, M. (2015). Increasing patient engagement in rehabilitation exercises using computer-based citizen science. PLoS ONE, 10(3), e0117013.
Lehrer, N., Chen, Y., Duff, M., Wolf, S. L., & Rikakis, T. (2011). Exploring the bases for a mixed reality stroke rehabilitation system, Part II: Design of interactive feedback for upper limb rehabilitation. Journal of Neuroengineering and Rehabilitation, 8(1), 54.
Lemus-Zúñiga, L. G., Navarro-Pardo, E., MoretTatay, C., & Pocinho, R. (2015). Serious games for elderly continuous monitoring. In Data Mining in Clinical Medicine (pp. 259–267). New York: Springer.
Li, C., Rusák, Z., Horváth, I., Hou, Y., & Ji, L. (2014). Optimizing patients’ engagement by a cyber-physical rehabilitation system. In GI-Jahrestagung (pp. 1971–1976).
Ma, M., Jain, L. C., & Anderson, P. (Eds.). (2014). Virtual, augmented reality and serious games for healthcare 1 (Vol. 1). Springer.
McCall, N., Komisar, H. L., Petersons, A., & Moore, S. (2001). Medicare home health before and after the BBA. Health Affairs, 20(3), 189–198.
Quigley, M., Conley, K., Gerkey, B., Faust, J., Foote, T., Leibs, J., et al. (2009). ROS: an open-source Robot Operating System. In ICRA Workshop on Open Source Software (Vol. 3, pp. 1–6).
Reiners, T., Teräs, H., Chang, V., Wood, L. C., Gregory, S., Gibson, D., et al. (2014). Authentic, immersive, and emotional experience in virtual learning environments: the fear of dying as an important learning experience in a simulation. Transformative, Innovative and Engaging. In Proceedings of the 23rd Annual Teaching Learning Forum (pp. 1–14). University of Western Australia.
Rizzo, A., Pair, J., Graap, K., Manson, B., McNerney, P. J., Wiederhold, B., et al. (2006). A virtual reality exposure therapy application for Iraq War military personnel with post traumatic stress disorder: From training to toy to treatment. NATO Security through Science Series E. Human and Societal Dynamics, 6, 235.
Rus-Calafell, M., Gutiérrez-Maldonado, J., Botella, C., & Baños, R. M. (2013). Virtual reality exposure and imaginal exposure in the treatment of fear of flying: A pilot study. Behavior Modification, 0145445513482969.
Sallis, J., & Owen, N. (1997). Ecological models. In K. Glanz, B. K. Rimer, & F. M. Lewis (Eds.), Health behavior and health education: theory, research and practice (2nd ed., pp. 403–424). San Francisco, CA: Jossey-Bass.
Sanchez-Vives, M. V., & Slater, M. (2005). From presence to consciousness through virtual reality. Nature Reviews Neuroscience, 6(4), 332–339.
Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of Communication, 42(4), 73–93.
Tamura, T., Yonemitsu, S., Itoh, A., Oikawa, D., Kwakami, A., Higashi, Y., et al. (2004). Is an Entertainment Robot Useful in the Care of Elderly People With Severe Dementia? Journal of Gerentology: Medical Sciences, 59(1), 83–85.
Tenorth, M., Perzylo, A. C., Lafrenz, R., & Beetz, M. (2012). The roboearth language: Representing and exchanging knowledge about actions, objects, and environments. In 2012 IEEE International Conference on Robotics and Automation (ICRA) (pp. 1284–1289). IEEE.
Wada, K., & Shibata, T. (2007, October). Living with seal robots—It’s sociopsychological and physiological influences on the elderly at a care house. IEEE Transactions on Robotics, 23(5), 972–980.
Walcott-Bryant, A., Kaess, M., Johannsson, H., & Leonard, J. J. (2012). Dynamic pose graph SLAM: Long-term mapping in low dynamic environments. In 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) (pp. 1871–1878).
Wiemeyer, J., & Kliem, A. (2011). Serious games in prevention and rehabilitation—A new panacea for elderly people? European Review of Aging and Physical Activity, 9, 41–50.
Wittenberg, R., Pickard, L., Comas-Herrera, A., Davies, B., & Darton, R. (1998). Demand for Long-term Care: Projections of Long-term Care Finance for Elderly People. Canterbury: PSSRU, University of Kent. Available from the PSSRU website at www.ukc.ac.uk/PSSRU.
Wu, Y. C., Teng, M. C., & Tsai, Y. J. (2009). Robot docking station for automatic battery exchanging and charging. In IEEE International Conference on Robotics and Biomimetics. ROBIO 2008 (pp. 1043–1046). IEEE.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Copyright information
© 2017 The Author(s)
About this chapter
Cite this chapter
Couceiro, M., Dias, G. (2017). Technology for the Active Senior. In: Active Ageing and Physical Activity. SpringerBriefs in Well-Being and Quality of Life Research. Springer, Cham. https://doi.org/10.1007/978-3-319-52063-6_4
Download citation
DOI: https://doi.org/10.1007/978-3-319-52063-6_4
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-52062-9
Online ISBN: 978-3-319-52063-6
eBook Packages: Social SciencesSocial Sciences (R0)