Abstract
3D reconstructions have always been an important medium for teaching, illustrating and researching historical facts and items, especially architecture. Virtual representation is often created by cross-disciplinary workgroups, addressing a wide and heterogeneous audience. The authors investigated knowledge-related phenomena in four stages, using qualitative and quantitative research methods. The first stage focuses on the scope and overall relevance of virtual architecture within the field of digital heritage, and the second investigates phenomena related to the creation of virtual architectural representations. A third stage examines how skills and competencies for creating virtual architectural representations evolve during a project and whether teaching facilitates their development. Finally, a fourth stage evaluates how to design virtual building representations to make them comprehensible to a lay audience.
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Acknowledgements
The Freiberger Dom educational project was funded by the Saxon Center for Higher Education in 2014 within the Learning in Transfer scheme. Research on Usability aspects was supported by Josefine Brödner and Katharina Hammel. The research activity described in this paper was funded by the German Federal Ministry of Education and Research (no. 01UG1520).
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Münster, S., Kröber, C., Weller, H., Prechtel, N. (2016). Researching Knowledge Concerns in Virtual Historical Architecture. In: Ioannides, M., et al. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2016. Lecture Notes in Computer Science(), vol 10058. Springer, Cham. https://doi.org/10.1007/978-3-319-48496-9_29
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