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Designing with Cards

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Abstract

In this chapter, we focus on design techniques that employ a particular form of design materials, namely design cards. Design cards can support different phases of a design process, from initial ideation through ongoing concept development towards evaluation of design concepts. We present three different techniques, namely PLEX Cards, Inspiration Card Workshops and the Video Card Game, and how they are used. Once we have illustrated the three techniques, we discuss general characteristics of design cards that make them great tools in collaborative design (i.e., tangible idea containers, triggers of combinatorial creativity, and collaboration enablers).

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Key References for Further Reading

  • Buur J, Soendergaard A (2000) Video card game: an augmented environment for user centred design discussions. In: Proceedings of the DARE’00, ACM Press, New York, pp 63–69

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  • Halskov K, Dalsgaard P (2007) The emergence of ideas: the interplay between sources of inspiration and emerging design concepts. CoDesign 3(4), London, 185–211

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  • Lucero A, Arrasvuori J (2013) The PLEX Cards and its techniques as sources of inspiration when designing for playfulness. IJART 6(1) Inderscience, Geneva, 22–43

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  • Wölfel C, Merritt T (2013) Method card design dimensions: a survey of card-based design tools. In: Human-computer interaction–INTERACT 2013. Springer, Berlin/Heidelberg, pp 479–486

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References

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Correspondence to Andrés Lucero .

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Lucero, A., Dalsgaard, P., Halskov, K., Buur, J. (2016). Designing with Cards. In: Markopoulos, P., Martens, JB., Malins, J., Coninx, K., Liapis, A. (eds) Collaboration in Creative Design. Springer, Cham. https://doi.org/10.1007/978-3-319-29155-0_5

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  • DOI: https://doi.org/10.1007/978-3-319-29155-0_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-29153-6

  • Online ISBN: 978-3-319-29155-0

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