Abstract
In this chapter, we focus on design techniques that employ a particular form of design materials, namely design cards. Design cards can support different phases of a design process, from initial ideation through ongoing concept development towards evaluation of design concepts. We present three different techniques, namely PLEX Cards, Inspiration Card Workshops and the Video Card Game, and how they are used. Once we have illustrated the three techniques, we discuss general characteristics of design cards that make them great tools in collaborative design (i.e., tangible idea containers, triggers of combinatorial creativity, and collaboration enablers).
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Buur J, Soendergaard A (2000) Video card game: an augmented environment for user centred design discussions. In: Proceedings of the DARE’00, ACM Press, New York, pp 63–69
Halskov K, Dalsgaard P (2007) The emergence of ideas: the interplay between sources of inspiration and emerging design concepts. CoDesign 3(4), London, 185–211
Lucero A, Arrasvuori J (2013) The PLEX Cards and its techniques as sources of inspiration when designing for playfulness. IJART 6(1) Inderscience, Geneva, 22–43
Wölfel C, Merritt T (2013) Method card design dimensions: a survey of card-based design tools. In: Human-computer interaction–INTERACT 2013. Springer, Berlin/Heidelberg, pp 479–486
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Lucero, A., Dalsgaard, P., Halskov, K., Buur, J. (2016). Designing with Cards. In: Markopoulos, P., Martens, JB., Malins, J., Coninx, K., Liapis, A. (eds) Collaboration in Creative Design. Springer, Cham. https://doi.org/10.1007/978-3-319-29155-0_5
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DOI: https://doi.org/10.1007/978-3-319-29155-0_5
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