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Augmented Reality-Based Simulations Embedded in Problem Based Learning Courses

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9307))

Abstract

Augmented reality is a technology that can be used to deploy Problem Based Learning activities that immerse students into meaningful learning activities by overlaying digital information; such as audio, video, 3D simulations, etc., to the vision of the real world. This paper explores the integration of augmented reality based activities in web courses providers and proposes a communication flow between an augmented reality application and a web based learning course provider.

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References

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Acknowledgements

This work was supported in part by the Spanish project EEE under Grant TIN2011-28308-C03-01 and the Spanish project eMadrid under the grant S2009/TIC-1650.

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Correspondence to Diego Villarán .

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© 2015 Springer International Publishing Switzerland

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Villarán, D., Ibáñez, M.B., Kloos, C.D. (2015). Augmented Reality-Based Simulations Embedded in Problem Based Learning Courses. In: Conole, G., Klobučar, T., Rensing, C., Konert, J., Lavoué, E. (eds) Design for Teaching and Learning in a Networked World. EC-TEL 2015. Lecture Notes in Computer Science(), vol 9307. Springer, Cham. https://doi.org/10.1007/978-3-319-24258-3_55

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  • DOI: https://doi.org/10.1007/978-3-319-24258-3_55

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-24257-6

  • Online ISBN: 978-3-319-24258-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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