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Contextual Gamification of Social Interaction – Towards Increasing Motivation in Social E-learning

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8613))

Abstract

In current e-learning studies, one of the main challenges is to keep learners motivated in performing desirable learning behaviours and achieving learning goals. Towards tackling this challenge, social e-learning contributes favourably, but it requires solutions that can reduce side effects, such as abusing social interaction tools for ‘chitchat’, and further enhance learner motivation. In this paper, we propose a set of contextual gamification strategies, which apply flow and self-determination theory for increasing intrinsic motivation in social e-learning environments. This paper also presents a social e-learning environment that applies these strategies, followed by a user case study, which indicates increased learners’ perceived intrinsic motivation.

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© 2014 Springer International Publishing Switzerland

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Shi, L., Cristea, A.I., Hadzidedic, S., Dervishalidovic, N. (2014). Contextual Gamification of Social Interaction – Towards Increasing Motivation in Social E-learning. In: Popescu, E., Lau, R.W.H., Pata, K., Leung, H., Laanpere, M. (eds) Advances in Web-Based Learning – ICWL 2014. ICWL 2014. Lecture Notes in Computer Science, vol 8613. Springer, Cham. https://doi.org/10.1007/978-3-319-09635-3_12

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  • DOI: https://doi.org/10.1007/978-3-319-09635-3_12

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-09634-6

  • Online ISBN: 978-3-319-09635-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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