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Looking at Mean-Payoff and Total-Payoff through Windows

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Automated Technology for Verification and Analysis

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 8172))

Abstract

We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives coincide, we show that in contrast to multi-dimensional mean-payoff games that are known to be coNP-complete, multi-dimensional total-payoff games are undecidable. We introduce conservative approximations of these objectives, where the payoff is considered over a local finite window sliding along a play, instead of the whole play. For single dimension, we show that (i) if the window size is polynomial, deciding the winner takes polynomial time, and (ii) the existence of a bounded window can be decided in NP ∩ coNP, and is at least as hard as solving mean-payoff games. For multiple dimensions, we show that (i) the problem with fixed window size is EXPTIME-complete, and (ii) there is no primitive-recursive algorithm to decide the existence of a bounded window.

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Chatterjee, K., Doyen, L., Randour, M., Raskin, JF. (2013). Looking at Mean-Payoff and Total-Payoff through Windows. In: Van Hung, D., Ogawa, M. (eds) Automated Technology for Verification and Analysis. Lecture Notes in Computer Science, vol 8172. Springer, Cham. https://doi.org/10.1007/978-3-319-02444-8_10

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  • DOI: https://doi.org/10.1007/978-3-319-02444-8_10

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-02443-1

  • Online ISBN: 978-3-319-02444-8

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