Abstract
Supporting social creativity across different domains and disciplines in learning communities is an important part of collaborative processes in university education, workplace, and in the context of large-scale international projects. In this chapter, we present the experiences from the Virtual Summer School in Second Life as an attempt to support creative communities in a systematic manner and preserve their knowledge in a shared repository. The Virtual Summer School acted as a forum for the presentation of innovative approaches, developments, and outcomes of research projects in the areas of technology-enhanced learning, serious games, and collaborative technologies, facilitating the exchange of ideas between students, researchers, and practitioners. Based on our experience and data collected, we present lessons learned and implications for supporting creative communities by conducting collaborative activities and by preserving their results.
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Acknowledgments
The work is conducted in collaboration with TARGET and CoCreat—projects supported by the European Commission. This publication reflects the views of the author only, and the Commission cannot be held responsible for any use which may be made of the information contained therein. The authors wish to thank participants from the EU projects as well as all the students from NTNU and COE UHM.
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Fominykh, M., Prasolova-Førland, E., Divitini, M. (2014). Creative Collaboration in a 3D Virtual World: Conducting Educational Activities, Designing Environments, and Preserving Results. In: Sampson, D., Ifenthaler, D., Spector, J., Isaias, P. (eds) Digital Systems for Open Access to Formal and Informal Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-02264-2_16
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