Abstract
The entertaining nature of video games have led to their use for serious purposes, such as in education or assessment, where they become known as serious games (SG). Developing a serious game is a complex task. To reduce this complexity, researchers focus on modeling and code generation tools. Nonetheless, they still fall behind when they try to fit all SG requirements or to cover different game genre within the currently suggested approaches. In our research, we propose a new modeling framework that ease the design and development process of serious game for assessment (SGA). This framework allows the pedagogue to define the game general structure using UML and the game logic using a new DSL language, which is easier and more accessible to non-technical experts. As a proof of concept, we show how two different games can be designed and developed using our framework.
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Acknowledgment
We would like to express our gratitude for the Agence Universitaire de la Francophonie (AUF) for funding this research project. We would also like to acknowledge all our colleagues at the LET’SeGA project from Lebanon, Tunisia and Egypt, for their amazing support, team spirit and valuable input.
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Hamiye, F., Said, B., Serhan, B. (2019). A Framework for the Development of Serious Games for Assessment. In: Liapis, A., Yannakakis, G., Gentile, M., Ninaus, M. (eds) Games and Learning Alliance. GALA 2019. Lecture Notes in Computer Science(), vol 11899. Springer, Cham. https://doi.org/10.1007/978-3-030-34350-7_39
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DOI: https://doi.org/10.1007/978-3-030-34350-7_39
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