Skip to main content

Proposed UX Model for Children Educational Mobile Application

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 11870))

Abstract

The evolution of mobile learning is robustly popular among children these days since the engagement is portable and owns unique interactive specialties that tends to attract more users. User experience (UX) is one of the potential approaches in designing mobile applications to deliver a complete experience for utilizing a technology. However, this concept of UX has not been adopted while designing educational mobile application for children even when researchers have claimed that children’s experience differs from adults. Therefore, the inadequate experience of mobile learning leads in affecting children’s cognitive skills in learning perspective. The problem statement argued in this paper is children’s cognitive skills on solving educational critical thinking problems are diminishing due to lacking of adequate elements while designing educational mobile application. To support the problem this paper aims to develop EduMobile UX Model for children when designers are developing educational mobile application for them. This study conducted a literature review to develop EduMobile UX Model. This model will be referred by designers when designing children educational mobile application.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Kraleva, R.S.: Designing an interface for a mobile application based on children’s opinion. Int. J. Interact. Mob. Technol. 11(1), 53 (2017)

    Article  Google Scholar 

  2. Lallemand, C., Gronier, G., Koenig, V.: User experience: a concept without consensus? Exploring practitioners’ perspectives through an international survey. Comput. Hum. Behav. 43, 35–48 (2015)

    Article  Google Scholar 

  3. Norman, D., Nielsen, J.: The Definition of User Experience (UX). Nielsen Norman Group (2016). https://www.nngroup.com/articles/definition-user-experience/. Accessed 02 June 2018

  4. Pucillo, F., Cascini, G.: A framework for user experience, needs and affordances. Des. Stud. 35(2), 160–179 (2014)

    Article  Google Scholar 

  5. International standard: International standard, vol. 2010 (2010)

    Google Scholar 

  6. Mullins, C.: Responsive, mobile app, mobile first: untangling the UX design web in practical experience. In: Proceedings of 33rd Annual International Conference on Design Communication (SIGDOC 2015), pp. 22:1–22:6 (2015)

    Google Scholar 

  7. Park, C.-H., Jang, G., Chai, Y.-H.: Culturability in mobile data services: a qualitative study of the relationship between cultural characteristics and user-experience attributes. Int. J. Hum. Comput. Interact. 20(3), 285–303 (2006)

    Article  Google Scholar 

  8. Nesset, V., Large, A.: Children in the information technology design process : a review of theories and their applications. vol. 26, pp. 140–161 (2004)

    Google Scholar 

  9. Fadel, L.M.: Experience-Centered Web Design Model. In: Marcus, A. (ed.) DUXU 2014. LNCS, vol. 8518, pp. 92–103. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-07626-3_9

    Chapter  Google Scholar 

  10. Law, E.L.: The measurability and predictability of user experience. pp. 1–9 (2011)

    Google Scholar 

  11. Inostroza, R., Rusu, C., Roncagliolo, S., Rusu, V.: Usability heuristics for touchscreen-based mobile devices: update. In: Proceedings of the 2013 Chilean Conference on Human-Computer Interaction - ChileCHI 2013, no. 2241, pp. 24–29 (2013)

    Google Scholar 

  12. Vorvoreanu, M., Gray, C.M., Parsons, P., Rasche, N.: Advancing UX Education. In: Proceedings of 2017 CHI Conference on Human Factors in Computing Systems - CHI 2017, pp. 1441–1446 (2017)

    Google Scholar 

  13. Tahir, R., Arif, F.: A measurement model based on usability metrics for mobile learning user interface for children. Int. J. E-Learn. Edu. Technol. Digit. Media 1(1), 16–31 (2015)

    Google Scholar 

  14. Wong, C.Y., Chu, K., Pauzi, M.A.M.: Advocating UX practice in industry: lessons learnt from UX innovate bootcamp. In: Proceedings of 2016 4th International Conference on User Science and Engineering i-USEr, pp. 204–209 (2017)

    Google Scholar 

  15. Al-Khalifa, H.S., Garcia, R.A.: Website design based on cultures: an investigation of saudis, filipinos, and indians government websites’ attributes. In: Marcus, A. (ed.) DUXU 2014. LNCS, vol. 8518, pp. 15–27. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-07626-3_2

    Chapter  Google Scholar 

  16. Ariffin, S.A.: Needs and potentials for studying local malaysian culture through mobile learning. In: Proceedings of the 3rd International Conference on Human-Computer Interaction and User Experience in Indonesia - CHIuXiD 2017, no. Mcmc, pp. 60–66 (2017)

    Google Scholar 

  17. Nagalingam, V., Ibrahim, R.: A review of user experience (UX) frameworks for educational games, pp. 134–143 (2015)

    Google Scholar 

  18. Seol, S.H., Ko, D.S., Yeo, I.S.: UX analysis based on TR and UTAUT of sports smart wearable devices. KSII Trans. Internet Inf. Syst. 11(8), 4162–4179 (2017)

    Google Scholar 

  19. Hussain, A., Mkpojiogu, E.O.C., Fadzil, N.M., Hassan, N.M.: The UX of amila pregnancy on mobile device. In: AIP Conference Proceedings, vol. 1891, p. 020061 (2017)

    Google Scholar 

  20. Mahlke, S., Thüring, M.: Studying antecedents of emotional experiences in interactive contexts. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI 2007, p. 915 (2007)

    Google Scholar 

  21. Nagalingam, V., Ibrahim, R.: Finding the right elements user experience elements for educational games. In: Proceedings of 2017 International Conference on E-commerce, E-Business and E-Government, vol. Part F1296, pp. 90–93. ACM (2017)

    Google Scholar 

  22. Zhu, Z.-T., Yu, M.-H., Riezebos, P.: A research framework of smart education. Smart Learn. Environ. 3(1), 4 (2016)

    Article  Google Scholar 

  23. Patil, M.S., et al.: UX design to promote undergraduate projects to products: case study. In: Proceedings of - 2016 IEEE 4th International Conference on MOOCs, Innovation and Technology in Education MITE, pp. 302–307 (2017)

    Google Scholar 

  24. Yilmaz, R.M.: Educational magic toys developed with augmented reality technology for early childhood education. Comput. Hum. Behav. 54, 240–248 (2016)

    Article  Google Scholar 

  25. MacDonald, C.M., Rozaklis, L.: Assessing the implementation of authentic, client-facing student projects in user experience (UX) education: insights from multiple stakeholders. Proc. Assoc. Inf. Sci. Technol. 54(1), 268–278 (2017)

    Article  Google Scholar 

  26. Masood, M., Thigambaram, M.: The usability of mobile applications for pre-schoolers. Procedia - Soc. Behav. Sci. 197(February), 1818–1826 (2015)

    Article  Google Scholar 

  27. Park, J., Han, S.H., Kim, H.K., Oh, S., Moon, H.: Modeling user experience: a case study on a mobile device. Int. J. Ind. Ergon. 43(2), 187–196 (2013)

    Article  Google Scholar 

  28. Ibrahim, N., Fatimah, W., Ahmad, W., Shafie, A.: User experience study on folktales mobile application for children’s education. In: Proceedings of - NGMAST 2015 9th International Conference on Next Generation Mobile Applications, Services and Technologies, pp. 353–358 (2016)

    Google Scholar 

  29. Sugiyama, Y., Kato, T., Sakamoto, T., Science, A.I.: A proposed quantitative UX analysis method based on a psychometric, no. 2008, pp. 434–443 (2018)

    Google Scholar 

  30. Hoehle, H., Venkatesh, V.: Mobile application usability : conceptualization & instrument development, vol. 39, no. 2, pp. 435–472 (2015)

    Google Scholar 

  31. Chau, C.L., Bers, M.U., Pott, M.: Positive technological development for young children in the context of children’s mobile apps a dissertation submitted by Clement L. Chau in partial fulfillment of the requirement for the degree of Doctor of Philosophy in Child Development Tufts Unive (2014)

    Google Scholar 

  32. Patwardhan, M., Stoll, R., Hamel, D.B., Amresh, A., Gary, K.A., Pina, A.: Designing a mobile application to support the indicated prevention and early intervention of childhood anxiety. In: Proceedings of the Conference on Wireless Health - WH 2015, pp. 1–8 (2015)

    Google Scholar 

  33. Moreno, H.B.R., Ramirez, M.R., Rojas, E.M., Soto, M.D.C.S.: Digital education using apps for today’s children. Iberian Conference on Information Systems and Technologies, vol. 2018-June, pp. 1–6 (2018)

    Google Scholar 

  34. Chuan, N.K., Sivaji, A., Loo, F.A., Ahmad, W.F.W., Nathan, S.S.: Evaluating ‘Gesture Interaction’ requirements of mobile applications for deaf users: discovering the needs of the hearing-impiared in using touchscreen gestures. In: 2017 IEEE Conference on Open Systems ICOS, pp. 90–95 (2018)

    Google Scholar 

  35. Fernandes, L., et al.: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames : an exploratory study with a multimodal interaction prototype (2015)

    Google Scholar 

  36. Ting, J., Jing, Y., Jianbo, X.: The application of multi-perception user experience in emotional design characteristics parameter models, pp. 424–427 (2018)

    Google Scholar 

  37. Dow, S., Gerber, E., Wong, A.: A pilot study of using crowds in the classroom. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI 2013, p. 227 (2013)

    Google Scholar 

  38. Bano, M., Zowghi, D., Kearney, M., Schuck, S., Aubusson, P.: Mobile learning for science and mathematics school education: a systematic review of empirical evidence. Comput. Edu. 121, 30–58 (2018)

    Article  Google Scholar 

  39. Laine, T.H., Nygren, E., Dirin, A., Suk, H.J.: Science spots AR: a platform for science learning games with augmented reality. Educ. Technol. Res. Dev. 64(3), 507–531 (2016)

    Article  Google Scholar 

  40. Faily, S., Lyle, J., Flechais, I., Simpson, A., Fléchais, I., Simpson, A.: Usability and security by design: a case study in research and development. In: Proceedings of 2015 Workshop Usable Security (USEC 2015), p. 10 (2015)

    Google Scholar 

  41. Figueiredo, M., Solmaz, A., Rodrigues, J.: An interactive app for stem learning in mobile. Eurasia Proc. Educ. Soc. Sci. 4, 465–470 (2016)

    Google Scholar 

  42. Heintz, M., Law, E.L.C.: Challenges and resolutions for engaging teachers and students in participatory design of online science learning resources. CEUR Workshop Proc. 1776, 42–48 (2016)

    Google Scholar 

  43. Ni, Q., Yu, Y.: Research on educational mobile games and the effect it has on the cognitive development of preschool children. In: Third International Conference on Digital Information, Networking, and Wireless Communications, pp. 165–169 (2015)

    Google Scholar 

  44. Feldman, D.H.: Cognitive development in childhood. Handb. Psychol. 6, 197–213 (2013)

    Google Scholar 

  45. Ellin Kotsky, S.: New Trends in Conceptual Representation: Challenges to Piaget’s Theory - Google Books. Psychology Press (2013). Theory of cognitive development co. https://books.google.com.my/books?hl=en&lr=&id=24NqhCnc-hkC&oi=fnd&pg=PP1&dq=piaget%27s+theory+of+cognitive+development+comparison&ots=0iajXJa0yP&sig=FfjY5RWeeCmBr3KBw6Ni9TJZWO4&redir_esc=y#v=onepage&q=piaget’s. Accessed 07 June 2018

  46. Cherry, K.: Piaget’s 4 Stages of Cognitive Development Explained (2018). https://www.verywellmind.com/piagets-stages-of-cognitive-development-2795457. Accessed 02 June 2018

  47. Yin, R.K.: Case study research - design and methods. Clin. Res. 2, 8–13 (2006)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kiranjeet Kaur .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Cite this paper

Kaur, K., Kalid, K.S., Sugathan, S.K. (2019). Proposed UX Model for Children Educational Mobile Application. In: Badioze Zaman, H., et al. Advances in Visual Informatics. IVIC 2019. Lecture Notes in Computer Science(), vol 11870. Springer, Cham. https://doi.org/10.1007/978-3-030-34032-2_53

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-34032-2_53

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-34031-5

  • Online ISBN: 978-3-030-34032-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics