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Designing an Interactive and Collaborative Experience in Audio Augmented Reality

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 11883))

Abstract

Audio Augmented Reality (AAR) consists of adding spatial audio entities into the real environment. Existing mobile applications and technologies open questions around interactive and collaborative AAR. This paper proposes an experiment to examine how spatial audio can prompt and support actions in interactive AAR experiences; how distinct auditory information influence collaborative tasks and group dynamics; and how gamified AAR can enhance participatory storytelling. We are developing an interactive multiplayer experience in AAR using the Bose “Frames” audio sunglasses. Four participants at a time will go through a gamified story that attempts to interfere with group dynamics. In this paper we present our AAR platform and collaborative game in terms of experience design, and detail the testing methodology and analysis that we will conduct to answer our research questions.

Supported by the EPSRC and AHRC Centre for Doctoral Training in Media and Arts Technology at Queen Mary University London and BBC R&D.

The first two authors have equally contributed to the paper.

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Correspondence to Valentin Bauer or Anna Nagele .

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Bauer, V. et al. (2019). Designing an Interactive and Collaborative Experience in Audio Augmented Reality. In: Bourdot, P., Interrante, V., Nedel, L., Magnenat-Thalmann, N., Zachmann, G. (eds) Virtual Reality and Augmented Reality. EuroVR 2019. Lecture Notes in Computer Science(), vol 11883. Springer, Cham. https://doi.org/10.1007/978-3-030-31908-3_20

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  • DOI: https://doi.org/10.1007/978-3-030-31908-3_20

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-31907-6

  • Online ISBN: 978-3-030-31908-3

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