Skip to main content

An Example of Reflexive Analysis of a Game in Normal Form

  • Chapter
  • First Online:
Frontiers of Dynamic Games

Part of the book series: Static & Dynamic Game Theory: Foundations & Applications ((SDGTFA))

Abstract

In this paper we considered a normal form game with a parameter A and suggested that this is an uncertain parameter for agents and they have to make some suggestion about it. We took a normal form game and weakened a suggestion on common knowledge. We introduced two fundamental alternatives based on dynamic epistemic logic and found equilibria for this modified game. We used the special property of these alternatives which let us calculate an equilibria by solving several normal form games with perfect information. We found direct expressions for equilibria for nonmodified game and for modified games with alternative suggestions on beliefs.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Aumann, R.J.: Interactive epistemology I: knowledge. Int. J. Game Theory 28(3), 263–300 (1999)

    Article  MathSciNet  Google Scholar 

  2. Novikov, D., Chkhartishvili, A.: Reflexion Control: Mathematical Models. Communications in Cybernetics, Systems Science and Engineering (Book 5). CRC Press, Boca Raton (2014)

    Google Scholar 

  3. Fedyanin, D.: Threshold and network generalizations of muddy faces puzzle. In: Proceedings of the 11th IEEE International Conference on Application of Information and Communication Technologies (AICT2017, Moscow) vol. 1, pp. 256–260 (2017)

    Google Scholar 

  4. Shoham, Y., Leyton-Brown, K.: Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations. Cambridge University Press, New York (2008)

    Book  Google Scholar 

  5. Harsanyi, J.C.: Games with incomplete information played by Bayesian players, part I. Manag. Sci. 14(3), 159–183 (1967)

    Article  Google Scholar 

  6. Harsanyi, J.C.: Games with incomplete information played by Bayesian players, part II. Manag. Sci. 14(5), 320–334 (1967)

    Article  Google Scholar 

  7. Harsanyi, J.C.: Games with incomplete information played by Bayesian players, part III. Manag. Sci. 14(7), 486–502 (1968)

    Article  Google Scholar 

  8. Fedyanin, D.N., Chkhartishvili, A.G.: On a model of informational control in social networks. Autom. Remote. Control 72, 2181–2187 (2011)

    Article  Google Scholar 

  9. Cournot, A.: Reserches sur les Principles Mathematiques de la Theorie des Richesses. Hachette, Paris. Translated as Research into the Mathematical Principles of the Theory of Wealth. Kelley, New York (1960)

    MATH  Google Scholar 

  10. Granovetter, M.: Threshold models of collective behavior. Am. J. Sociol. 83, 489–515 (1978)

    Google Scholar 

  11. Breer, V.V., Novikov, D.A., Rogatkin, A.D.: Mob Control: Models of Threshold Collective Behavior. Studies in Systems, Decision and Control. Springer, Heidelberg (2017)

    Chapter  Google Scholar 

  12. Sarwate, A.D., Javidi, T.: Distributed learning from social sampling. In: 46th Annual Conference on Information Sciences and Systems (CISS), Princeton, 21–23 March 2012, pp. 1–6. IEEE, Piscataway (2012)

    Google Scholar 

  13. DeGroot, M.H.: Reaching a consensus. J. Am. Stat. Assoc. 69, 118–121 (1974)

    Article  Google Scholar 

Download references

Acknowledgements

The article was prepared within the framework of the HSE University Basic Research Program and funded by the Russian Academic Excellence Project ’5-100.

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Fedyanin, D. (2019). An Example of Reflexive Analysis of a Game in Normal Form. In: Petrosyan, L., Mazalov, V., Zenkevich, N. (eds) Frontiers of Dynamic Games. Static & Dynamic Game Theory: Foundations & Applications. Birkhäuser, Cham. https://doi.org/10.1007/978-3-030-23699-1_1

Download citation

Publish with us

Policies and ethics