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Novella: An Authoring Tool for Interactive Storytelling in Games

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Interactive Storytelling (ICIDS 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11318))

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Abstract

This research focuses on authoring tools and narrative models for interactive storytelling, in particular for video games. Specifically, it looks at developing a genre-independent model of interactive narrative for games, implementing such a model into an authoring tool, and identifying the impact of various interface paradigms on the authoring experience and resulting narratives.

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Notes

  1. 1.

    Portal, Valve Corporation, 2007.

  2. 2.

    The Stanley Parable, Galactic Cafe, 2013.

  3. 3.

    https://lawsofux.com by Jon Yablonski. Many of the laws are grounded in research, and the few that are not are widely accepted heuristics.

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Correspondence to Daniel Green .

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Green, D. (2018). Novella: An Authoring Tool for Interactive Storytelling in Games. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_66

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  • DOI: https://doi.org/10.1007/978-3-030-04028-4_66

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-04027-7

  • Online ISBN: 978-3-030-04028-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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