Abstract
This research focuses on authoring tools and narrative models for interactive storytelling, in particular for video games. Specifically, it looks at developing a genre-independent model of interactive narrative for games, implementing such a model into an authoring tool, and identifying the impact of various interface paradigms on the authoring experience and resulting narratives.
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Notes
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Portal, Valve Corporation, 2007.
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The Stanley Parable, Galactic Cafe, 2013.
- 3.
https://lawsofux.com by Jon Yablonski. Many of the laws are grounded in research, and the few that are not are widely accepted heuristics.
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Green, D. (2018). Novella: An Authoring Tool for Interactive Storytelling in Games. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_66
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DOI: https://doi.org/10.1007/978-3-030-04028-4_66
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