Abstract
This demo paper describes a project that engages cutting-edge free viewpoint video (FVV) techniques for developing content for an augmented reality prototype. The article traces the evolutionary process from concept, through narrative development, to completed AR prototypes for the HoloLens and handheld mobile devices. It concludes with some reflections on the affordances of the various hardware formats and posits future directions for the research.
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References and Notes
The Trinity College Long Room is a Unesco World Heritage Site, which accommodates in excess of one million visitors per annum
Azuma, R.T.: A survey of augmented reality. Presence Teleop. Virt. Environ. 6(4), 355–385 (1997). https://doi.org/10.1162/pres.1997.6.4.355
Library staff remark on the tendency of visitors to stroll through the Long Room taking in general, sweeping vistas, ultimately overlooking fine details and archival treasures
Sommerauer, P., Müller, O.: Augmented reality in informal learning environments: a field experiment in a mathematics exhibition. Comput. Educ. 79, 59–68 (2014). https://doi.org/10.1016/j.compedu.2014.07.013
The core research team of behind this production have since spun out into an innovative start-up company, entitled Volograms <https://volograms.com>
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O’Dwyer, N., et al.: Samuel Beckett in Virtual Reality: Exploring narrative using free viewpoint video. Leonardo JA System. MIT Press, Cambridge (2018)
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Pagés, R., et al.: Affordable content creation for free-viewpoint video and VR/AR applications. J. Vis. Commun. Image Represent. (2018). For a complete description of the technical pipeline see https://doi.org/10.1016/j.jvcir.2018.03.012
See prototype test video here: https://youtu.be/TcVz0iTAa8g
It is intended that the demo at ICIDS will afford an opportunity for garnering such data
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Acknowledgments
Principle Investigator: Aljosa Smolic; Director/Producer: Néill O’Dwyer; Technical Team: Jan Ondřej, Rafael Pagés, Konstantinos Amplianitis; Script: Jane Maxell and Néill O’Dwyer; Actor: Jonathan White; Make-up artist: Roisín Condon; Costume designer: Sara Ben-Abdallah; Costume supplied by the Abbey Theatre Costume Department. This publication has emanated from research conducted with the financial support of Science Foundation Ireland (SFI) under the Grant Number 15/RP/2776.
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O’Dwyer, N., Ondřej, J., Pagés, R., Amplianitis, K., Smolić, A. (2018). Jonathan Swift: Augmented Reality Application for Trinity Library’s Long Room. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_39
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DOI: https://doi.org/10.1007/978-3-030-04028-4_39
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