Abstract
Virtual Reality mostly can be defined as virtual object in virtual Environment. Virtual reality (VR) is basically a computer generated environment which simulates reality whereas augmented reality mixes this environment generated by computer by computer graphics into real environment. In other words Augmented Reality (AR) technique is the combination of actual reality and virtual addition to it. AR lies in between the spectrum of Reality and virtual reality. AR enables to place virtual object on real world. But in AR & VR similar components are needed to create both types of environment.
With Recent advances in Virtual Reality (VR) and Augmented Reality (AR), a new concept called as Mixed Reality (MR) or hybrid reality has evolved which merges concepts of AR & VR both. The potential of mixed reality is endless. AR/VR/MR has potential to bring revolution in various field e.g. healthcare or Medical Field, retail & ecommerce, education, communication, real state, fashion world etc. This paper gives insight about current and future applications of VR/AR/MR in various domains like education, military, gaming, medical and fashion world.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Mannuß, F., Hinkenjann, A.: From VR to AR - adding ar functionality to an existing VR software framework. In: Institute of Visual Computing Bonn-Rhein-Sieg University of Applied Sciences, Sankt Augustin, Germany
Hou, X., Lu, Y., Dey, S.: Wireless VR/AR with edge/cloud computing. In: IEEE International Conference on Computer Communications and Networks (ICCCN 2017) (2017)
Wang, W.-C., Chen, Y.-H., Kao, C.-Y.: Integrating augmented reality into female hairstyle try-on experience. In: Seventh International IEEE Conference on Natural Computation, 26–28 July 2011. https://doi.org/10.1109/icnc.2011.6022427
Srinivasa, R.R., Veluchamy, U.P., Bose, J.: Augmented reality adaptive web content. In: Consumer Communications & Networking Conference (CCNC), 2016 13th IEEE Annual, 31 March 2016, https://doi.org/10.1109/ccnc.2016.7444740
Lee, D., Baek, K., Lee, J.: A development of virtual reality game utilizing kinect, oculus rift and smartphone. Int. J. Appl. Eng. Res. 11(2), 829–833 (2016). ISSN 0973-4562
Zagoranski, S., Divjak, S.: Use of augmented reality in education. IEEE Catalog Number: 03EX665 ISBN: 0-7803-7763-X Library of Congress: 2002117046, EUROCON 2003, Ljubljana, Slovenia (2003)
Kečkeš, A.L., Tomičić, I.: Augmented reality in tourism – research and applications overview. In: Interdisciplinary Description of Complex Systems, pp. 152–157 (2017)
Zhang, S., Banerjee, P.P.: Virtual exercise environment for promoting active lifestyle for people with lower body disabilities. In: 2010 International Conference on Networking, Sensing and Control (ICNSC). https://doi.org/10.1109/ICNSC.2010.5461492
Martín-Gutiérrez, J., Mora, C.E., Añorbe-Díaz, B., González-Marrero, A.: Virtual technologies trends in education. EURASIA J. Mathe. Sci. Technol. Educ. 13(2), 469–486 (2017). https://doi.org/10.12973/eurasia.2017.00626a. ISSN 1305-8223 (online) 1305-8215 (print)
Novak-Marcincin, J., Janak, M., Barna, J., Novakova-Marcincinova, L.: Application of virtual and augmented reality technology in education of manufacturing engineers. In: Technical University of Kosice, Faculty of Manufacturing Technologies, Bayerova 1, 08001 Presov, Slovakia
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Kumari, S., Polke, N. (2019). Implementation Issues of Augmented Reality and Virtual Reality: A Survey. In: Hemanth, J., Fernando, X., Lafata, P., Baig, Z. (eds) International Conference on Intelligent Data Communication Technologies and Internet of Things (ICICI) 2018. ICICI 2018. Lecture Notes on Data Engineering and Communications Technologies, vol 26. Springer, Cham. https://doi.org/10.1007/978-3-030-03146-6_97
Download citation
DOI: https://doi.org/10.1007/978-3-030-03146-6_97
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-03145-9
Online ISBN: 978-3-030-03146-6
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)