Abstract
In this chapter, we build the basic components needed for a VR presentation and go through all production steps from start to finish. These steps include blocking out the scene idea, building geometry and UVs, creating tiling materials, sculpting the main model and retopologizing it, creating tileable materials, lighting the scene in Unreal, and building an interactive menu to activate a scene animation and property changes on the presentation model. The goal is to give a quick overview of the most important steps when building a VR presentation that is typical for a B2B project.
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© 2019 Cornel Hillmann
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Hillmann, C. (2019). Creating an Interactive VR Presentation. In: Unreal for Mobile and Standalone VR. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4360-2_6
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DOI: https://doi.org/10.1007/978-1-4842-4360-2_6
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4359-6
Online ISBN: 978-1-4842-4360-2
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