Abstract
In this chapter we shall focus on getting set up and make sure we cover all that is needed for developing our game smoothly. The following are instructions to get you up and running with Node and Git.
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© 2019 Oscar Lodriguez
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Lodriguez, O. (2019). Setting Up Our Development Environment. In: Let’s Build a Multiplayer Phaser Game. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4249-0_2
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DOI: https://doi.org/10.1007/978-1-4842-4249-0_2
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4248-3
Online ISBN: 978-1-4842-4249-0
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