Abstract
In the previous chapter, you got your Pi or SoC device to boot, and then explored Lua from an interactive text console. That’s more than some first-year computer science students learn about how computers work, so consider yourself a success. There’s a lot more to learn, but first, it’s time to set up a development environment.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2019 Seth Kenlon
About this chapter
Cite this chapter
Kenlon, S. (2019). Scripting with LÖVE. In: Developing Games on the Raspberry Pi. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4170-7_2
Download citation
DOI: https://doi.org/10.1007/978-1-4842-4170-7_2
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4169-1
Online ISBN: 978-1-4842-4170-7
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)