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Interactive AR Installation: Lessons Learned in the Field of Art, Design and Cultural Heritage

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Human Factors in Augmented Reality Environments
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Abstract

The possibility of interacting and thus making contact with elements of cultural heritage is increased by the use of Augmented Reality. In this chapter we discuss three setups of the Augmented Reality Lab of the Royal Academy of Art in The Hague displayed in two museums in The Netherlands and one realized at a design fair in Italy. Although we work in the field of AR since 2006, due to new developments in technology and software, this area remains relatively new. However, “lessons learned” from previous experiments and set ups are useful for anyone designing new experiences. The names of, art- design- and technology students, artists and scientists that collaborated in these set ups, are mentioned at the end of this chapter.

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Notes

  1. 1.

    Terrifying was the text connected to the dish with a decoration of pins and the name of Agatha. She—a martyr—was tortured and her breasts were cut off with pins on order of Quitianus, governor of Julius, a Roman Emperor.

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Acknowledgements

Below we list the persons and their role that contributed to the described AR installations.

Boijmans van Beuningen

Yolande Kolstee. AR Production, AR Lab, Royal Academy of Art The Hague (KABK)

Joachim Rotteveel. Media artist www.joachimrotteveel.com and KABK

Wim van Eck. 3D animator, www.wimeck.com and KABK

Melissa Coleman. Programmer www.dancetechnology.nl and KABK

Mit Koevoets. AR Art student, Art Science, KABK

Marina de Haas. AR Art student, Fine Arts, KABK

Margot Kalse. Specialist in Medieval Music, www.margotkalsevocaal.nl

Alexandra Gaba van Dongen. Curator Boijmans van Beuningen, www.boijmans.nl

Pieter Jonker. Professor in Robot Vision, Delft University of Technology (TUD), www.dbl.tudelft.nl

Salone del Mobile Milano

Yolande Kolstee. AR Production, AR Lab, Royal Academy of Art The Hague (KABK)

Wim van Eck. 3D animator, www.wimeck.com and KABK

Pawel Pokutycki. Interaction Designer and KABK

Melanie Luchtenveld. Student furniture and interior design, KABK

Marina de Haas. AR Art student, Fine Arts student, KABK

Iris Bijvelds. Student furniture and interior design, KABK

Barbara Kooi. Student furniture and interior design, KABK

Eva Malschaert. Student furniture and interior design, KABK

Suzanne Vruwink. Student furniture and interior design, KABK

Jan Willem Brandenburg. Researcher, Delft University of Technology

Pieter Jonker. Professor in Robot Vision, Delft University of Technology, www.dbl.tudelft.nl

Kröller–Müller

Yolande Kolstee. AR Production, AR Lab, Royal Academy of Art The Hague (KABK)

Wim van Eck. 3D animator, www.wimeck.com and KABK

Joachim Rotteveel. Media artist www.joachimrotteveel.com and KABK

Melissa Coleman. Programmer www.dancetechnology.nl and KABK

Marcel Kerkmans. Student furniture and interior design, KABK

Mit Koevoets. AR Art student, Art Science, KABK

Ferenc Molnar. AR Art student, Photography, KABK

Jing Foon Yu. AR Art student, Graphic Design, KABK

Herman Tibosch. Curator of the Kröller–Müller museum, www.kmm.nl

Guus LiquiLung. Robot Technician, Delft University of Technology, www.dbl.tudelft.nl

Pieter Jonker. Professor in Robot Vision, Delft University of Technology, www.dbl.tudelft.nl

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Kolstee, Y. (2013). Interactive AR Installation: Lessons Learned in the Field of Art, Design and Cultural Heritage. In: Huang, W., Alem, L., Livingston, M. (eds) Human Factors in Augmented Reality Environments. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-4205-9_11

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  • DOI: https://doi.org/10.1007/978-1-4614-4205-9_11

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