Abstract
Although HyperCard is claimed to be easy to use it has many limitations and curious features. It is further claimed to be ‘object oriented.’ This object orientation is also limited and curious. The disappointment is that HyperCard’s arbitrariness and limitations are technically unnecessary, indeed result in error prone constructions, slower execution, increased learning effort. Yet HyperCard is successful: we will never know how much more successful it might have been had its designers employed any programming language design principles.
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© 1992 Springer-Verlag London
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Thimbleby, H., Cockburn, A., Jones, S. (1992). HyperCard: An Object-Oriented Disappointment. In: Gray, P., Took, R. (eds) Building Interactive Systems. Workshops in Computing. Springer, London. https://doi.org/10.1007/978-1-4471-3548-7_3
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DOI: https://doi.org/10.1007/978-1-4471-3548-7_3
Publisher Name: Springer, London
Print ISBN: 978-3-540-19736-2
Online ISBN: 978-1-4471-3548-7
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