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Virtual space computer games with a floor sensor control — human centred approach in the design process

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Haptic Human-Computer Interaction (Haptic HCI 2000)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2058))

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Abstract

Traditionally computer games are played with a keyboard and a mouse or a joystick. The playing relies mainly on visual and auditory senses. Tactile or haptic user interfaces and natural movements of the human being, e.g. running, are seldom utilised in computer games. The Lumetila project (Virtual Space — User Interfaces of the Future) aims at developing a ‘natural’ user interface in a computer game where the user uses his body movements to control the game. To create an immersive, captivating and highly usable game, the development will be carried out in the context and practice of Human- Centred Design approach, where the computer game is designed and evaluated with end-users in every step of the iterative design process.

Acknowledgements

In the Lumetila project VTT Information Technology works in collaboration with Cube Ltd., Nokia Research Center, Tampereen Särkänniemi Ltd., and the University of Lapland. Tekes, the National Technology Agency, co-funds the project. We like to thank all the project participants.

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© 2001 Springer-Verlag Berlin Heidelberg

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Leikas, J., Väätänen, A., Räty, VP. (2001). Virtual space computer games with a floor sensor control — human centred approach in the design process. In: Brewster, S., Murray-Smith, R. (eds) Haptic Human-Computer Interaction. Haptic HCI 2000. Lecture Notes in Computer Science, vol 2058. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44589-7_22

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  • DOI: https://doi.org/10.1007/3-540-44589-7_22

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-42356-0

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