Abstract
Perhaps no other digital technology has the potential for revolutionizing the educational experience as augmented reality (AR). In this chapter the philosophical, pedagogical, and conceptual underpinnings are unpacked regarding learning with AR. Specifically, AR is defined and the evolution detailed. Next, some of the common usages of the technology are described, recommendations given, and finally the future educational implications are presented.
Keywords
- Augmented Reality
- Augmented Reality System
- Augmented Reality Application
- Augmented Reality Technology
- Tangible Item
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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Kidd, S.H., Crompton, H. (2016). Augmented Learning with Augmented Reality. In: Churchill, D., Lu, J., Chiu, T., Fox, B. (eds) Mobile Learning Design. Lecture Notes in Educational Technology. Springer, Singapore. https://doi.org/10.1007/978-981-10-0027-0_6
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DOI: https://doi.org/10.1007/978-981-10-0027-0_6
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