About this series
This exciting series aims to publish state-of-the-art research on socially intelligent, affective and multimodal human-machine interaction and systems. It will emphasize the role of affect in social interactions and the humanistic side of affective computing by promoting publications at the crossroads between engineering and the human sciences (including biological, social and cultural aspects of human life).
Three broad domains of social and affective computing will be covered by the book series: (1) social computing, (2) affective computing, and (3) the interplay of the first two domains (for example, augmenting social interaction through affective computing).
Examples of the first domain include but are not limited to: all types of social interactions that contribute to the meaning, interest and richness of our daily life, for example, information produced by a group of people used to provide or enhance the functioning of a system. Examples of the second domain include but are not limited to: computational and psychological models of emotions, bodily manifestations of affect (facial expressions, posture, behavior, physiology), and affective interfaces and applications (e.g., dialogue systems, games, learning).
Research monographs, introductory- and advanced-level textbooks, and edited volumes will be considered.