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Gaming and Geography

A Multi-perspective Approach to Understanding the Impacts on Geography (Education)

  • Book
  • Aug 2024

Overview

  • Is the first compelling cumulative contribution to the perspective of gaming in geography
  • Provides multi-perspective relevance to the field of geography in a constructivist approach of the agent/player
  • Video games as a catalyst for critical discourses in geography

Part of the book series: Key Challenges in Geography (KCHGE)

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Keywords

  • Geography
  • Education
  • Video games/gaming
  • Constructivism
  • Sustainable development

About this book

This book explores the uncharted territory where gaming and geography intersect in "Gaming and Geography (Education)." This book bridges the gap between video games and geography, delving into the constructivist creative processes of game development, gameplay, and critical reflections on video games' role in geographical discourses. 


Through a multi-perspective lens, the book examines how video games can facilitate the exploration of geographic questions and act as catalysts for critical discourses. Scholars shed light on the geographies presented in video games, including their representations, spatial images, and policies. By viewing video games as cultural and critical geography practices, the authors enrich the political, socio-cultural, and critical geographies associated with this medium. 


A key argument of the book is that video games can foster systemic competence and networked thinking, particularly in addressing complex socio-ecological challenges like climate change and migration. In contrast to traditional geography classes, digital games provide valuable simulations of complex systems, enhancing students' understanding and skills. The book also explores other possibilities such as digital field trips and language support to enhance the educational experience. 


"Gaming and Geography (Education)" offers a compelling narrative that highlights the diverse roles video games can play in geographic education. By exploring the intersection of gaming and geography, this book deepens our understanding of this dynamic relationship and its impact on critical geographies within the realm of video games.

Editors and Affiliations

  • Faculty of Human and Social Sciences, Institute for Geography and Primary Education, University of Wuppertal, Wuppertal, Germany

    Michael Morawski, Sebastian Wolff-Seidel

Bibliographic Information

  • Book Title: Gaming and Geography

  • Book Subtitle: A Multi-perspective Approach to Understanding the Impacts on Geography (Education)

  • Editors: Michael Morawski, Sebastian Wolff-Seidel

  • Series Title: Key Challenges in Geography

  • Publisher: Springer Cham

  • eBook Packages: Earth and Environmental Science, Earth and Environmental Science (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2024

  • Hardcover ISBN: 978-3-031-42259-1Due: 04 September 2024

  • Softcover ISBN: 978-3-031-42262-1Due: 04 September 2024

  • eBook ISBN: 978-3-031-42260-7Due: 04 September 2024

  • Series ISSN: 2522-8420

  • Series E-ISSN: 2522-8439

  • Edition Number: 1

  • Number of Pages: XII, 420

  • Number of Illustrations: 13 b/w illustrations, 40 illustrations in colour

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