The only book devoted to OGRE 3d and its rendering library
Includes a ready-to-use "Utility Toolkit" class library useful for jumpstarting Ogre-based programs
Includes a discussion of Ogre’s capability from the perspective of the content creator
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About this book
Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation.
This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer.
The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.
About the author
Book Title: Pro OGRE 3D Programming
Authors: Gregory Junker
Publisher: Apress Berkeley, CA
Copyright Information: Gregory Junker 2006
Hardcover ISBN: 978-1-59059-710-1Published: 26 September 2006
Softcover ISBN: 978-1-4842-2031-3Published: 14 October 2016
Edition Number: 1
Number of Pages: XXII, 290