Computational Creativity Research: Towards Creative Machines

  • Tarek R. Besold
  • Marco Schorlemmer
  • Alan Smaill

Part of the Atlantis Thinking Machines book series (ATLANTISTM, volume 7)

Table of contents

  1. Front Matter
    Pages i-xxii
  2. Theory

    1. Front Matter
      Pages 1-1
    2. Simon Colton, Alison Pease, Joseph Corneli, Michael Cook, Rose Hepworth, Dan Ventura
      Pages 3-36
    3. Mohammad Majid al-Rifaie, Mark Bishop
      Pages 37-49
    4. Dan Ventura
      Pages 65-92
    5. John Licato, Selmer Bringsjord, Naveen Sundar Govindarajulu
      Pages 93-107
  3. Practice

    1. Front Matter
      Pages 149-149
    2. Oliver Kutz, John Bateman, Fabian Neuhaus, Till Mossakowski, Mehul Bhatt
      Pages 167-196
    3. Hugo Gonçalo Oliveira, Amílcar Cardoso
      Pages 243-266
    4. Simon Ellis, Alex Haig, Naveen Sundar G, Selmer Bringsjord, Joe Valerio, Jonas Braasch et al.
      Pages 285-308
    5. David Cope
      Pages 309-326
    6. Florian Pinel, Lav R. Varshney, Debarun Bhattacharjya
      Pages 327-346

About this book

Introduction

Computational Creativity, Concept Invention, and General Intelligence in their own right all are flourishing research disciplines producing surprising and captivating results that continuously influence and change our view on where the limits of intelligent machines lie, each day pushing the boundaries a bit further. By 2014, all three fields also have left their marks on everyday life – machine-composed music has been performed in concert halls, automated theorem provers are accepted tools in enterprises’ R&D departments, and cognitive architectures are being integrated in pilot assistance systems for next generation airplanes. Still, although the corresponding aims and goals are clearly similar (as are the common methods and approaches), the developments in each of these areas have happened mostly individually within the respective community and without closer relationships to the goings-on in the other two disciplines. In order to overcome this gap and to provide a common platform for interaction and exchange between the different directions, the International Workshops on “Computational Creativity, Concept Invention, and General Intelligence” (C3GI) have been started. At ECAI-2012 and IJCAI-2013, the first and second edition of C3GI each gathered researchers from all three fields, presenting recent developments and results from their research and in dialogue and joint debates bridging the disciplinary boundaries. The chapters contained in this book are based on expanded versions of accepted contributions to the workshops and additional selected contributions by renowned researchers in the relevant fields. Individually, they give an account of the state-of-the-art in their respective area, discussing both, theoretical approaches as well as implemented systems. When taken together and looked at from an integrative perspective, the book in its totality offers a starting point for a (re)integration of Computational Creativity, Concept Invention, and General Intelligence, making visible common lines of work and theoretical underpinnings, and pointing at chances and opportunities arising from the interplay of the three fields.

Keywords

Cognitive science Computational creativity Creative artefact generation Creative machines Human-level artificial intelligence

Editors and affiliations

  • Tarek R. Besold
    • 1
  • Marco Schorlemmer
    • 2
  • Alan Smaill
    • 3
  1. 1.Institute of Cognitive ScienceUniversity of OsnabrückOsnabrückGermany
  2. 2.IIIA-CSICBellaterra (Barcelona)Spain
  3. 3.CISA, School of InformaticsUniversity of EdinburghEdinburghUnited Kingdom

Bibliographic information

  • DOI https://doi.org/10.2991/978-94-6239-085-0
  • Copyright Information Atlantis Press and the authors 2015
  • Publisher Name Atlantis Press, Paris
  • eBook Packages Computer Science
  • Print ISBN 978-94-6239-084-3
  • Online ISBN 978-94-6239-085-0
  • Series Print ISSN 1877-3273
  • About this book