Games and Gaming in Medieval Literature

  • Editors
  • Serina Patterson

Part of the The New Middle Ages book series (TNMA)

Table of contents

  1. Front Matter
    Pages i-xvii
  2. Introduction: Setting Up the Board

    1. Serina Patterson
      Pages 1-20
  3. Spaces of Play

  4. Game and Genre

  5. Back Matter
    Pages 223-241

About this book

Introduction

The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

Keywords

culture Europe fortune Germany medieval literature Middle Ages poetry

Bibliographic information

  • DOI https://doi.org/10.1057/9781137497529
  • Copyright Information Palgrave Macmillan, a division of Nature America Inc. 2015
  • Publisher Name Palgrave Macmillan, New York
  • eBook Packages Palgrave Literature Collection
  • Print ISBN 978-1-349-56148-3
  • Online ISBN 978-1-137-49752-9
  • About this book