Learning in Real and Virtual Worlds

Commercial Video Games as Educational Tools

  • Authors
  • Pilar Lacasa

Table of contents

  1. Front Matter
    Pages i-xxxii
  2. Pilar Lacasa
    Pages 1-29
  3. Pilar Lacasa
    Pages 31-52
  4. Pilar Lacasa
    Pages 53-69
  5. Pilar Lacasa
    Pages 71-96
  6. Pilar Lacasa
    Pages 97-114
  7. Pilar Lacasa
    Pages 115-134
  8. Pilar Lacasa
    Pages 135-158
  9. Pilar Lacasa
    Pages 159-187
  10. Pilar Lacasa
    Pages 189-218
  11. Pilar Lacasa
    Pages 219-237
  12. Back Matter
    Pages 239-274

About this book

Introduction

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Keywords

curriculum technology classroom games narrative hands-on learning computer wii console gaming literacy skills skills development primary education education learning video

Bibliographic information

  • DOI https://doi.org/10.1057/9781137312051
  • Copyright Information Palgrave Macmillan, a division of Nature America Inc. 2013
  • Publisher Name Palgrave Macmillan, New York
  • eBook Packages Palgrave Education Collection
  • Print ISBN 978-1-349-45712-0
  • Online ISBN 978-1-137-31205-1
  • About this book