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Table of contents (8 chapters)
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"The increasing use of computer games represents a highly significant development in computer-assisted language learning. Computer Games and Language Learning is an essential text for researchers, educators, students, and all those who are interested in understanding how technology can support language learning.' - Jozef Colpaert, Director, The Institute for Language and Culture, The University of Antwerp, Belgium
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Bibliographic Information
Book Title: Computer Games and Language Learning
Authors: Mark Peterson
Series Title: Digital Education and Learning
DOI: https://doi.org/10.1057/9781137005175
Publisher: Palgrave Macmillan New York
eBook Packages: Palgrave Education Collection, Education (R0)
Copyright Information: Mark Peterson 2013
Hardcover ISBN: 978-1-137-00516-8Published: 21 August 2013
Softcover ISBN: 978-1-349-43465-7Published: 21 August 2013
eBook ISBN: 978-1-137-00517-5Published: 12 January 2016
Series ISSN: 2753-0744
Series E-ISSN: 2753-0752
Edition Number: 1
Number of Pages: XVII, 167
Topics: English, Education, general, Computer Science, general, Language Teaching, Language Education, Teaching and Teacher Education