Computer Games and Language Learning

  • Authors
  • Mark Peterson

Table of contents

  1. Front Matter
    Pages i-xvi
  2. Mark Peterson
    Pages 1-13
  3. Mark Peterson
    Pages 33-50
  4. Mark Peterson
    Pages 101-127
  5. Mark Peterson
    Pages 129-142
  6. Back Matter
    Pages 143-167

About this book


A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.


computer computer-assisted language learning Gaming innovation Language Learning learning technology

Bibliographic information

  • DOI
  • Copyright Information Palgrave Macmillan, a division of Nature America Inc. 2013
  • Publisher Name Palgrave Macmillan, New York
  • eBook Packages Palgrave Education Collection
  • Print ISBN 978-1-349-43465-7
  • Online ISBN 978-1-137-00517-5
  • About this book