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The Cyborg Subject

Reality, Consciousness, Parallax

Palgrave Macmillan

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Table of contents (6 chapters)

  1. Front Matter

    Pages i-xv
  2. The Cyborg Subject: An Introduction

    • Garfield Benjamin
    Pages 1-33
  3. The Open Subject: Media(tion) Between Worlds

    • Garfield Benjamin
    Pages 35-72
  4. The Empty Subject: Void-in-Itself

    • Garfield Benjamin
    Pages 73-110
  5. The Absent Subject: objet a-vatar

    • Garfield Benjamin
    Pages 111-148
  6. The Undead Subject: Virtual Monsters

    • Garfield Benjamin
    Pages 149-184
  7. The Impossible Subject: Cyborg Futures

    • Garfield Benjamin
    Pages 185-226
  8. Back Matter

    Pages 227-232

About this book

This book outlines a new conception of the cyborg in terms of consciousness as the parallax gap between physical and digital worlds. The contemporary subject constructs its own internal reality in the interplay of the Virtual and the Real. Reinterpreting the work of Slavoj  Žižek and Gilles Deleuze in terms of the psychological and ontological construction of the digital, alongside the philosophy of quantum physics, this book offers a challenge to materialist perspectives in the fluid cyberspace that is ever permeating our lives. The inclusion of the subject in its own epistemological framework establishes a model for an engaged spectatorship of reality. Through the analysis of online media, digital art, avatars, computer games and science fiction, a new model of cyborg culture reveals the opportunities for critical and creative interventions in the contemporary subjective experience, promoting an awareness of the parallax position we all occupy between physical and digital worlds. 

Keywords

  • Cyborg Culture
  • Cybernetics
  • contemporary subjective experience
  • Consciousness
  • computerised Reality
  • Virtual
  • Slavoj Žižek
  • Gilles Deleuze
  • philosophy of Quantum Physics
  • New and online Media
  • ontological construction of the digital
  • psychological construction of the digital
  • cyberspace
  • digital art
  • avatars
  • computer games
  • science fiction
  • physical and digital worlds
  • digital culture

Authors and Affiliations

  • University of Wolverhampton, Wolverhampton, United Kingdom

    Garfield Benjamin

About the author

Garfield Benjamin is a cultural theorist and digital artist working with issues of subjectivity and reality in the digital age. He completed his PhD in Digital Technology Theory and Practice at the University of Wolverhampton, UK. His internationally exhibited digital art practice includes computer-generated images, interactive games and augmented reality. 

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 19.99 USD 54.99
Discount applied Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access