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© 2015

Digital Creativity

Something from Nothing

Book

Table of contents

  1. Front Matter
    Pages i-ix
  2. Gregory Sporton
    Pages 1-13
  3. Gregory Sporton
    Pages 14-34
  4. Gregory Sporton
    Pages 35-57
  5. Gregory Sporton
    Pages 58-94
  6. Gregory Sporton
    Pages 95-122
  7. Gregory Sporton
    Pages 123-146
  8. Gregory Sporton
    Pages 147-167
  9. Back Matter
    Pages 168-182

About this book

Introduction

Examining the role and impact of technology on creative practice, and how technology evolution determines the forms and format of an artist's work, this book contextualizes technological revolutions with earlier encounters between craft and innovation, endorsing a notion of craft practice within computing that needs rescuing from tech industries.

Keywords

Digital creativity imagination creative technology visual imagery innovation creative economy industry machine technology

Authors and affiliations

  1. 1.University of GreenwichUK

About the authors

Gregory Sporton is Professor of Digital Creativity at the University of Greenwich, London, UK. He founded and heads the Department of Creative Professions and Digital Arts, which approaches art and design solely based on digital outputs including
graphics, film, media, animation, performance and visual arts. With Jonathan Green, he invented MotivePro, a human–computer interface device based on haptics, and regularly publishes work on the issues that surround artists and technology.

Bibliographic information