Computer Games as a Sociocultural Phenomenon

Games Without Frontiers War Without Tears

  • Andreas Jahn-Sudmann
  • Ralf Stockmann

Table of contents

  1. Front Matter
    Pages i-xix
  2. Game Design and Aesthetics

  3. Space and Time

  4. War and Violence

  5. Ethics and Morality

    1. Front Matter
      Pages 97-97
    2. Christoph Klimmt, Hannah Schmid, Andreas Nosper, Tilo Hartmann, Peter Vorderer
      Pages 108-118
  6. Politics and Ideology

  7. Computer Game Play(ers) and Cultural Identities

  8. Back Matter
    Pages 207-229

About this book


Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.


computer culture design Game Design game theory identity innovation management marketing media Online politics programming research video

Editors and affiliations

  • Andreas Jahn-Sudmann
    • 1
  • Ralf Stockmann
    • 1
  1. 1.Georg-August University of GöttingenGermany

Bibliographic information