Geek and Hacker Stories

Code, Culture and Storytelling from the Technosphere

  • Brian Alleyne

Table of contents

  1. Front Matter
    Pages i-xii
  2. Brian Alleyne
    Pages 1-20
  3. Brian Alleyne
    Pages 21-46
  4. Brian Alleyne
    Pages 47-73
  5. Brian Alleyne
    Pages 75-93
  6. Brian Alleyne
    Pages 95-107
  7. Brian Alleyne
    Pages 109-110
  8. Back Matter
    Pages 111-112

About this book


Geeks, hackers and gamers share a common ‘geek culture’, whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelling draws on plots and themes from the wider social and cultural context in which geeks live. The author surveys many stories of heated exchanges and techno-tribal conflicts that date back to the earliest days of personal computing, which construct the “self” and the “enemy”, and express and debate a range of political positions.

Geek and Hacker Stories will be of interest to students of digital social science and media studies. Both geeky and non-technical readers will find something of value in this account.


Technologies sociology digital ethnography technoculture New Media internet

Authors and affiliations

  • Brian Alleyne
    • 1
  1. 1.Department of SociologyGoldsmiths, University of LondonLondonUK

Bibliographic information

  • DOI
  • Copyright Information The Editor(s) (if applicable) and The Author(s), under exclusive licence to Springer Nature Limited 2019
  • Publisher Name Palgrave Pivot, London
  • eBook Packages Social Sciences
  • Print ISBN 978-1-349-95818-4
  • Online ISBN 978-1-349-95819-1
  • Buy this book on publisher's site