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Table of contents

  1. Front Matter
    Pages i-xi
  2. Michelle Addison
    Pages 1-27
  3. Michelle Addison
    Pages 29-69
  4. Michelle Addison
    Pages 91-114
  5. Michelle Addison
    Pages 115-142
  6. Michelle Addison
    Pages 143-169
  7. Michelle Addison
    Pages 171-198
  8. Michelle Addison
    Pages 199-212
  9. Back Matter
    Pages 213-222

About this book

Introduction

We all play games at work – but have you ever wondered how your identity becomes bound up with game playing? This book is about employees in the Higher Education workplace and it provides an interpretation of why people act the way they do at work as an expression of game playing. It offers an insight into how people try to adapt and fit in at work by looking at how value is attached to certain identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The Grafter', and 'Mrs. Bucket', are explored in detail as representations of what kinds of people are permitted, or not, to fit in at work. These identities are topical, and may even be familiar to readers, but the author’s analysis of them challenges why they exist, what function these identities serve at work, and who is able to deploy and inscribe them as part of the games people play at work.

Keywords

University Academia Sociology of Education Sociology of Work Higher Education

Authors and affiliations

  • Michelle Addison
    • 1
  1. 1.Institute of Health and SocietyNewcastle University Institute of Health and SocietyNewcastle upon TyneUnited Kingdom

Bibliographic information

  • DOI https://doi.org/10.1057/978-1-137-51803-3
  • Copyright Information The Editor(s) (if applicable) and The Author(s) 2016
  • Publisher Name Palgrave Macmillan, London
  • eBook Packages Social Sciences
  • Print ISBN 978-1-137-51802-6
  • Online ISBN 978-1-137-51803-3
  • Buy this book on publisher's site