Editors:
Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 2883)
Conference series link(s): CG: International Conference on Computers and Games
Conference proceedings info: CG 2002.
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Table of contents (27 papers)
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Front Matter
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Part 2: Search
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Part 3: Combinatorial Games/Theory
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Part 4: Opening/Endgame Databases
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Part 5: Commercial Games
About this book
Keywords
- Computer
- algorithmic learning
- algorithms
- calculus
- combinatorics
- complexity
- computer games
- computers and games
- data mining
- database
- heuristics
- learning
- logic
- search algorithms
- search strategies
- data structures
- algorithm analysis and problem complexity
Editors and Affiliations
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Computing Science Department, University of Alberta, Edmonton, Canada
Jonathan Schaeffer
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Department of Computing Science, University of Alberta, Edmonton, Canada
Martin Müller
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School of Computer Science, Reykjavík University, Reykjavík, Iceland
Yngvi Björnsson
Bibliographic Information
Book Title: Computers and Games
Book Subtitle: Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
Editors: Jonathan Schaeffer, Martin Müller, Yngvi Björnsson
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/b94154
Publisher: Springer Berlin, Heidelberg
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eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag Berlin Heidelberg 2003
Softcover ISBN: 978-3-540-20545-6Published: 12 November 2003
eBook ISBN: 978-3-540-40031-8Published: 20 November 2003
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XII, 436
Topics: Computer Science, Discrete Mathematics in Computer Science, Data Science, Algorithms, Numerical Analysis, Probability and Statistics in Computer Science