Editors:
A practical discussion of how computer graphics are rendered
Brings together all the skills needed to develop a rendering system, not usually found in one volume
Each chapter covers a separate element of rendering, and is written by an expert in that area
Provides a complete framework, showing how different topics fit together
Covers topics such as shading engines, and compilers (which are rarely discussed in a graphics context, and hence can be major obstacles to developers who are typically graphics specialists)
Includes supplementary material: sn.pub/extras
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Table of contents (9 chapters)
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Front Matter
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Back Matter
About this book
In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Production Rendering: Design and Implementation is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines.
Key Topics:
- A rendering framework for managing a micro polygon-oriented graphics pipeline
- Problems presented by different types of geometry showing how different surface types can be made ready for shading
- Shading and how it fits into a rendering pipeline
- How to write a good shader compiler
- Ray tracing in a production renderer
- Incorporating global illumination into a renderer
- Gathering surface samples into a final image
- Tips and tricks in rendering
Keywords
- Animation
- Augmented Reality
- Autodesk Maya
- Maya
- Open Source
- Renderer
- Shader
- Shading
- computer animation
- design
- development
- programming
- rendering
- software
- structured analysis
Editors and Affiliations
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National Centre for Computer Animation, Bournemouth, UK
Ian Stephenson
Bibliographic Information
Book Title: Production Rendering
Book Subtitle: Design and Implementation
Editors: Ian Stephenson
DOI: https://doi.org/10.1007/b138603
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2005
Hardcover ISBN: 978-1-85233-821-3Published: 01 December 2004
Softcover ISBN: 978-1-84996-929-1Published: 13 October 2010
eBook ISBN: 978-1-84628-085-6Published: 27 November 2005
Edition Number: 1
Number of Pages: XIII, 302
Number of Illustrations: 83 b/w illustrations, 32 illustrations in colour
Topics: Computer Graphics, Programming Techniques, Simulation and Modeling