Understanding 3D Animation Using Maya

  • John Edgar Park

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Pages 1-51
  3. Pages 53-87
  4. Pages 89-139
  5. Pages 141-187
  6. Pages 189-260
  7. Pages 261-305
  8. Back Matter
    Pages 307-313

About this book


Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.

Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.

Topics and features:

- Proven method that emphasizes preliminaries to every chapter

- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques

- Skills reinforced with tutorials and chapter projects

- Real-world experience distilled into helpful hints and step-by-step guides for common tasks


3-D animation 3D 3D graphics Autodesk Maya Character animation Image rendering Maya animation computer graphics modeling rendering shading

Authors and affiliations

  • John Edgar Park
    • 1
  1. 1.Los AngelesUSA

Bibliographic information

  • DOI
  • Copyright Information Springer Science+Business Media, Inc. 2005
  • Publisher Name Springer, New York, NY
  • eBook Packages Computer Science
  • Print ISBN 978-0-387-00176-0
  • Online ISBN 978-0-387-26904-7
  • Buy this book on publisher's site