About this book

Introduction

This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.

Keywords

Contact Simulation Human Figures Motion Generation Rigid-body Simulation Simulation Structure-varying Kinematic Chains algorithms human centered robotics human figure motion humanoids kinematics model robot

Bibliographic information

  • DOI https://doi.org/10.1007/b10112
  • Copyright Information Springer-Verlag Berlin/Heidelberg 2004
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-540-20317-9
  • Online ISBN 978-3-540-39673-4
  • Series Print ISSN 1610-7438
  • Series Online ISSN 1610-742X
  • About this book