Editors:
Summarizes new developments on playful interfaces that include the use of audio, visual, tactile, and physiological sensors to monitor and anticipate the behavior of human users
Highlights new technological developments using wearables and physiological sensors to track social signals that underlie human-human interaction
Written by leading experts in the field
Includes supplementary material: sn.pub/extras
Part of the book series: Gaming Media and Social Effects (GMSE)
Buying options
This is a preview of subscription content, access via your institution.
Table of contents (10 chapters)
-
Front Matter
-
Designing Interactions for and by Children
-
Front Matter
-
-
Designing Interactions with Nature, Animals, and Things
-
Front Matter
-
-
Designing Interactions for Arts, Performances, and Sports
-
Front Matter
-
About this book
This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.
Keywords
- Affective Computing
- Animal-Computer Interaction
- Brain-Computer Interfaces
- Child-Computer Interaction
- Digital Arts
- Digital Tinkering
- Entertainment Computing
- Game Playing Interfaces
- Human-Nature Interaction
- Physiological Sensors
- Playful User Interfaces
- Tangible Interfaces
- Wearable Sensor
Editors and Affiliations
-
Computer Science, University of Twente, Enschede, The Netherlands
Anton Nijholt
Bibliographic Information
Book Title: More Playful User Interfaces
Book Subtitle: Interfaces that Invite Social and Physical Interaction
Editors: Anton Nijholt
Series Title: Gaming Media and Social Effects
DOI: https://doi.org/10.1007/978-981-287-546-4
Publisher: Springer Singapore
eBook Packages: Engineering, Engineering (R0)
Copyright Information: Springer Science+Business Media Singapore 2015
Hardcover ISBN: 978-981-287-545-7Published: 01 June 2015
Softcover ISBN: 978-981-10-1264-8Published: 23 October 2016
eBook ISBN: 978-981-287-546-4Published: 18 May 2015
Series ISSN: 2197-9685
Series E-ISSN: 2197-9693
Edition Number: 1
Number of Pages: X, 261
Number of Illustrations: 6 b/w illustrations, 106 illustrations in colour
Topics: Computational Intelligence, User Interfaces and Human Computer Interaction, Mathematical Applications in Computer Science, Game Theory