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  • Book
  • © 2015

More Playful User Interfaces

Interfaces that Invite Social and Physical Interaction

Editors:

  • Summarizes new developments on playful interfaces that include the use of audio, visual, tactile, and physiological sensors to monitor and anticipate the behavior of human users

  • Highlights new technological developments using wearables and physiological sensors to track social signals that underlie human-human interaction

  • Written by leading experts in the field

  • Includes supplementary material: sn.pub/extras

Part of the book series: Gaming Media and Social Effects (GMSE)

Buying options

eBook USD 99.00
Price excludes VAT (USA)
  • ISBN: 978-981-287-546-4
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 129.99
Price excludes VAT (USA)
Hardcover Book USD 159.99
Price excludes VAT (USA)

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Table of contents (10 chapters)

  1. Front Matter

    Pages i-x
  2. Designing Interactions for and by Children

    1. Front Matter

      Pages 15-15
    2. The Power to Play When There is No Power

      • Yoram Chisik, Monchu Chen, Jesus Ibanez
      Pages 49-70
  3. Designing Interactions with Nature, Animals, and Things

    1. Front Matter

      Pages 95-95
    2. Envisioning Future Playful Interactive Environments for Animals

      • Patricia Pons, Javier Jaen, Alejandro Catala
      Pages 121-150
  4. Designing Interactions for Arts, Performances, and Sports

    1. Front Matter

      Pages 175-175
    2. Smart Materials: When Art Meets Technology

      • Andrea Minuto, Fabio Pittarello
      Pages 177-196
    3. MindMusic: Playful and Social Installations at the Interface Between Music and the Brain

      • Tim Mullen, Alexander Khalil, Tomas Ward, John Iversen, Grace Leslie, Richard Warp et al.
      Pages 197-229

About this book

This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.

Keywords

  • Affective Computing
  • Animal-Computer Interaction
  • Brain-Computer Interfaces
  • Child-Computer Interaction
  • Digital Arts
  • Digital Tinkering
  • Entertainment Computing
  • Game Playing Interfaces
  • Human-Nature Interaction
  • Physiological Sensors
  • Playful User Interfaces
  • Tangible Interfaces
  • Wearable Sensor

Editors and Affiliations

  • Computer Science, University of Twente, Enschede, The Netherlands

    Anton Nijholt

Bibliographic Information

Buying options

eBook USD 99.00
Price excludes VAT (USA)
  • ISBN: 978-981-287-546-4
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 129.99
Price excludes VAT (USA)
Hardcover Book USD 159.99
Price excludes VAT (USA)